The Beyond Subsector P: Aslani
This is the last subsector of my version of The Beyond.
I have compiled all of these posts into a document that runs about 60,000 words. It needs editing and the completion of some articles that didn't fit well within the subsector release format.
My goal is to post that document as a PDF within a week or so, perhaps with some articles as previews prior to that. And to lobby for this to be a replacement for the unfortunate mess that is the current 'In Review" OTU version of the sector, based on the original Paranoia version.
Thanks for taking a look.
System Data
Worlds
Eteasteah (2735 C6676A5-9)
Flykalear (3132 D655975-A)
Htoleakh (3232 A675979-D)
Physical Characteristics
History
Social Characteristics
Layeaukhtyei (2937 A975A76-D)
Physical Characteristics
History
Social Characteristics
Khteiaueaou (3034 A8449B5-C)
Khyuryate (2739 B874978-B)
Articles
Yurletyashi-class Frigate
Fyalraiea-class Pinnace
Taleryushi-class Fighter
I have compiled all of these posts into a document that runs about 60,000 words. It needs editing and the completion of some articles that didn't fit well within the subsector release format.
My goal is to post that document as a PDF within a week or so, perhaps with some articles as previews prior to that. And to lobby for this to be a replacement for the unfortunate mess that is the current 'In Review" OTU version of the sector, based on the original Paranoia version.
Thanks for taking a look.
The Beyond Subsector P: Aslani
System Data
Hex Name UWP Remarks {Ix} (Ex)
[Cx] N B Z PBG W
A Stellar
----
-------------------- --------- ------------------------ ------ ------- ------ -
-- - --- -- ---- ----------
2531
Tal'ao B644438-9 Ni Pa { 0 } (E34-1) [242B] - - - 412 13 AsWc F9 V M0 V
2535
Tekhaao A876834-C Ht Sa Ph
Pa Pi { 2 }
(877+4) [6A5C] - R - 613 10 AsVc
K3 V M1 V
2539
Khteareaye B412433-A Ni Ic Ht
Sa { 1 } (A35+1) [4539] - - - 321 13 AsMw M1 V M1 V
2631
Akhwohyal A211335-A Lo Ic
Co { 1 }
(E21+1) [1486] - - - 632 8 AsXX F2 V
2634
Tlasoistsen D443372-8 Lo Po { -3 } (821-3) [117D] -
- - 611 10 AsSc K6 V
2636
Yehstalwye B418454-A Ni Ic
Fz { 1 }
(932-2) [152D] - - - 713 12 AsXX
M5 V
2637
Astraykte C99A316-9 Lo Wa
Ho { -1 } (921+5) [5214]
- - - 820 12 AsXX K3 V
2735
Eteasteah C6676A5-9 Ag Ni Ri
Ga { 1 }
(555+1) [5735] - R - 301 6 AsVc K2 V
2738
Eiwiytih C422437-A Ni Po Co
He { 0 } (B35-2) [245A] - - - 512 9
AsWc F0 V
2739
Khyuryate B874978-B Hi In Sa
Tr { 4 }
(C8G+1) [CD28] - - - 922 16 AsSc
M0 V M3 V
2832
Hleakhawa C534534-9 Ni Tz { -1 } (A45+1) [2468] -
- - 913 9 AsWc M0 V M7 V
2835
Ktiskheao C613555-9 Ni Ic { -1 } (944+1) [3418] -
- - 422 7 AsWc K7 V M3 V
2840
Teavearl CBA8452-A Ni Fl
Ho { 0 } (B32-2) [546D] - - - 711 13 AsWc F9 V
2934 Khte
Hryea E100000-0 Ba Va { -3 } (300+1) [0000] -
- - 013 11 AsXX M4 V
2935
Taroeakh C324595-B Ni Ho { 0 } (D43-2) [557E] - - - 522 11 AsVc K4 V M2 V
2937
Layeaukhtyei A975A75-D Hi In Ht
Fz { 5 } (D9G+1) [9F1D] - RT - 713 15 AsT7 F3 V
2939
Taroekh B574897-B Ph Pa
Pi { 2 } (87B-3) [AA2D] - T - 920 7
AsT2 K1 V
3034
Khteiaueaou A8449B6-C Hi In
Ht { 5 } (88C-5) [9E39] - RT - 522 8 AsTv K3 V M7 V
3039
Etwaynah CCC2217-C Lo Fl He
Ht Ho { 0 } (B11-1) [4269] - - - 311 12 AsXX M3 V
3131
Elkoikholaya B564555-9 Ag Ni
Pr { 1 } (B47+1) [4679] - - - 602 9
AsWc K8 V
3132
Flykalear D655975-A Hi Ga Ho
Tr { 2 } (788-2) [AB4B] - RT - 411 10 AsSc G4 V
3134
Hoisoiwatoua EA79636-9 Ni { -2 } (H52-1) [7459] -
- - 332 13 AsVc G9 V
3136
Khteirir C8C4522-A Ni Fl
Bo { 0 } (745-4) [257A] - - - 900 6
AsMw K9 V
3138
Khehkhier C758238-C Lo Ht { 0 } (B11-4) [325E] - - - 702 5
AsMw F3 V M1 V
3232
Htoleakh A675979-D Hi In
Ht { 5 } (B8D+4) [BE1H] - RT - 732 8 AsSc G4 V
3235
Shieahk B8A6474-A Ni Fl { 1 } (734+5) [6549] - - - 810 7
AsSc M1 V
3236
Flyukhtai E742000-0 Ba Po He
Ho { -3 } (B00+3) [0000] -
- - 020 7 AsXX G1 V M3 V
3239
Grunthieuy B6756A8-B Ag Ni Ho Tr { 2 } (953+1) [885C] - R - 301 6
AsTv F6 V
The Aslani subsector consists of 28
worlds with a total population of 96.5 billion Aslan. Seventy billion of these
reside on Layeaukhtyei and are members the Tlaukhu clan alliance of the Ikhtealyo,
Tlerfearlyo, and Yehtahikh clans, or are members of their many vassals.
Aslani is the
Imperium's name for the territory that the Aslan refer to as Eiaokheaftya. This
long-settled space is the industrial heartland of the region, with the
high-tech worlds of Layeaukhtyei and Htoleakh producing high quality goods for
export across the Aslan colonies Behind the Claw. Settled for more than a
millennium, it is known for sprawling cities, some long decayed, and intrigue
and infighting, not the wide open vistas appealing to new generations of
ihatei. On the worlds where wilderness still prevails, the hunting grounds are
reserves of the powerful elite of Aslan society.
The Corellan League
and other descendants of Sindalian refugees remember the region as the Oberon
subsector, home to Oberon and Halifax, worlds overrun by the Aslan long before
the Third Imperium's scouts arrived to enumerate those Aslan worlds which now
account for the bulk of the population of the entire sector.
Worlds
Eteasteah (2735 C6676A5-9)
The garden world of Eteasteah bears the scars of wars long
settled, at least in the minds of the Aslan. The world once known as Halifax is
a clement world in orbit around an aging K2 V star. Nearly eight billion years
old, the world's tectonic activity has mostly stopped, and mountains have
eroded into hills and badlands. Rough terrain, jungles, and savannah dominate
the landscape, though one whole continent is nothing but arid rock and sand.
But every biome of Eteasteah teams with complex life, as billions of years of
evolution has filled the world with an enormous number of complex fauna and
flora, and some orders of life that are a little of both.
The jungles also hide ruins of towns and overgrown farmland,
testaments to the eight centuries of Humaniti's occupation of the world they called
Halifax. The Hkeakheayoeiue clan rules the world now and has let most of it
fall fallow, returning to a natural state as the scars of a millennia of
conflict fade away. The clan won the world by holding it against the Storm
Knights over the course of many battles. Monuments to those ancient victories
still stand and the Hkeakheayoeiue will remind everyone of the honor of their
ancestors.
The Hkeakheayoeiue have not developed their world. It has a
population barely a quarter of what it had as Halifax, but it is a wild land of
open vistas that Aslan from all over the colonies Behind the Claw will visit,
with permission of the clan, and hunt the fantastical wild creatures that are
native to the world. It is not a world of great wealth or great cities, but it
is the closest thing to an Aslan theme park that exists. As such, it is as much
a rallying banner to the Aslan as it is to Humaniti.
Flykalear (3132 D655975-A)
Nine small continents form chains near the tropical zones of
Flykalear, rendering most of the land surface a hot humid jungle of soaring
triple canopy vegetation. Scattered cities blend into the teal and turquoise
flora, housing many of the world's four billion inhabitants. The bulk of the
planet remains wilderness, run by clans as hunting reserves, with restrictions
on technology and overflights giving the illusion of a world of virgin jungle.
Native and imported species provide sport for visitors, but entering often
poorly delineated territory without permission may result in the hunters becoming
the hunted.
The space above Flykalear is militarized, with its many
clans, including the Syoisuis, maintaining bases in orbit. The main commercial
Highport was destroyed by unknown parties using a nuclear detonation in 1097. A
temporary surface port is available for visiting starships without access to
the clan-affiliated bases, but the lack of an orbital cargo terminal has
severely impacted trade, throwing the world into an economic recession.
Htoleakh (3232 A675979-D)
Once known to Humaniti as Oberon, Htoleakh is the second
most important world in the subsector, home to the best shipyards and
wealthiest clans in The Beyond. Humaniti considers the world to be the tragic
beginning to the thousand years of struggle against Aslan expansion.
Physical Characteristics
Htoleakh is a rugged world that once had considerable
mineral wealth and a rich ecosystem. The world is divided into two hemispheres
that Humaniti once called Oceania, and Firma. Firma covers half the world from
pole to pole, growing more arid and inhospitable furthest from Oceania, except
in the region of the Great Inland Sea. The Aslan have other terms for these
regions, but Corellan and Storm Knight cartographers refuse to use them. Mining
and industrial development have degraded the environment, leading to unhealthy
levels of smog and dust over much of the inhabited region. The decentralized
nature of a world ruled by more than twenty Aslan clans has precluded a
concerted effort to clean up the environment.
History
The world once known as Oberon was first colonized -1733 by
Sindalian dissidents in what is the earliest known settlement in The Beyond.
The Sindalian emperors struck back at this colony, conquering it in -1597 in a
campaign that led the fleeing dissidents to settle on Corella. Oberon lay
fallow until a second group of dissidents, fleeing the wars of the dying
empire, resettled the world in -1450. The new colony of Oberon flourished for
eight centuries, occasionally flirting with membership in the Corellan League. But
in the end, Oberon was too distant and too proud to become a full member of the
League.
In -704 the first ihatei attempted to claim territory on
Oberon. The Oberon Defense Force easily defeated the small incursion, as they
defeated the next four attempts by Aslan to encroach on their world. But in
-628, Oberon's sky filled with hundreds of ships from dozens of clans, and the
ten million inhabitants of Oberon were given three choices: flee, submit, or
die.
Oberon refused to submit. In the Battle of Oberon, three
million died. For a time, they held off the Aslan, until the arrival of three
capital ships armed with mass drivers. Oberon's cities burned and another two
million died. When the flames turned to smoke, the Ikhtealyo clan repeated the choices,
and this time, many accepted the choice to flee. But even with help from the
Corellan League, there was no way to transport every human from the world. Some
refused to leave and fled into the wilderness to begin a long hopeless struggle;
most waited to be evacuated. None submitted, or at least that is the story that
both Humaniti and Aslan tell. In the end, nearly two million people were evacuated
from Oberon. The fate of the remaining three million is unclear.
The Aslan named the world Htoleakh
after a predator that strikes from the sky, and set about fortifying the world
for the counterattack they expected to come. But it never came, and so the
Aslan continued their advance. They took Halifax in -604 and set off a thousand
years of war.
During that conflict, Htoleakh became a logistic center,
with mining and agriculture supporting shipyards that launched ships forward to
fight the Storm Knights. Humaniti never launched a serious effort to take back
the world and more and more Aslan followed to claim territory on the first
world they had seized from Humaniti Behind the Claw.
Social Characteristics
Htoleakh is rich in symbology for the Aslan. It represents
their first major conquest in the region and an industrial triumph. Pacts made
in the years immediately following conquest have kept the planet heavily
balkanized, with twenty-two of the original twenty-seven clans that helped
conquer the world still claiming territory on the surface. The Pacts of Htoleakh
prevent large-scale conflict from erupting on the world. Even limited war is
prohibited, restricting conflict to duels and assassinations.
Mineral wealth and industry have made the world rich. The
best shipyards in the subsector orbit Htoleakh. Shipwrights from dozens of clans
and corporations produce everything from Hraye and Ihateisho
scout ships to heavy cruiser capital ships. Orbital space around the planet is
heavily patrolled and traffic is well regulated, ensuring that no conflict risks
the shipyards themselves. The only combat permitted in any shipyard is a duel
with dewclaws and any attempt by a clan to sabotage the docked or unfinished ships
of another are met with a total ban of access to all the shipyards.
Layeaukhtyei (2937 A975A76-D)
More than 70 billion Aslan occupy Layeaukhtyei, a name that
best translates as "Labyrinth Without End". The exact population is
difficult to determine as hundreds of clans occupy the cavern-riddled planet.
Physical Characteristics
Layeaukhtyei is an unlikely world to be among the most populous
Aslan world Behind the Claw. The young world orbits just beyond the habitable
zone of its F3 V star. Millions of years ago, microorganisms pulled all of the
carbon-dioxide from the atmosphere, causing global glaciation and a buildup of
vast sheets of limestone across the massive supercontinent. The first settlers
occupied the water-carved limestone caverns and grottos and the ice tunnels
carved by volcanic activity. Their descendants, rather than strike out for new
land among the stars, literally carved out new territories beneath the frozen
surface.
History
First settled in -743, Layeaukhtyei was an early outpost of
the Ikhtealyo, Tlerfearlyo, and Yehtahikh clans, who built an orbital starport
to equip the ihatei and more aggressive clans who struck out further into the
sector.
Over the centuries the population exploded, driven by
natural increase and a flux of ihatei who discovered that the only weapon needed
to gain territory was a pickaxe. Efforts to warm the planet are complicated by
thousands of cubic kilometers of ice caverns claimed as territories and the adjacent
limestone grottos that would flood if the ice melted. Instead, the clans spend
significant resources to keep the surface temperature of the now heavily
industrialized world far below freezing, and the building of vast undergrown
territories continues.
Social Characteristics
The Triumvirate of the Ikhtealyo, Tlerfearlyo, and Yehtahikh
clans govern Layeaukhtyei, but the world's population includes their vassals
and vassals of their vassals, more than three hundred clans in all.
Many off-world Aslan consider digging for territory to be
shameful, but how many among them can claim lands as vast as those that can be
carved from half a billion cubic kilometers of ice and rock?
Khteiaueaou (3034 A8449B5-C)
Khteiaueaou is a rugged desert world whose landscape has
been torn apart by open pit mines for the past 1500 years. Aging factories
belch smoke into the air and the sky is filled with orange haze.
The Waisyauiai clan, a vassal of the Ikhtealyo, controls
Khteiaueaou. The Waisyauiaiko is old, nearly 70, and his sons are all dead.
While known for his cunning in his youth, the clan leader's mind and stamina have
left him. He holds on to power by reputation alone, unable to influence the
sons of his brothers who compete in ever more violent ways to gain control of
the clan. When the old Aslan dies, Khteiaueaou will likely erupt into a
full-scale war for succession.
Khyuryate (2739 B874978-B)
Khyuryate is a huge moon of a large gas giant orbiting a red
dwarf star. Strong magnetic fields drive aurorae and ozone down onto the
badland-scared surface of the ancient world, rendering much of the surface
barely habitable. The gas giant-facing side of the moon is noticeably warmer
than the far side, with temperatures approaching the boiling point of water during
the long day and much of the world's water is tied up in the glacier-covered
mountains of the far side. A day on Khyuryate last ninety-two hours as measured
by the moon's orbit around the planet and a year is only twelve and a half
local days long.
Settled in -789 as a refueling station and mustering point
for early ihatei, Khyuryate was once the manufacturing center of the region,
but a lack of investment over the centuries had led to a failing obsolete
industrial base and a generally grim political environment. Clans and
corporations squabble over the remains of once great cities instead of building
something new. The ambitious among the clans have left for wider horizons
around brighter stars.
Articles
Yurletyashi-class Frigate
The Yurletyashi is a 2400-ton frigate-class warship
specifically designed to counter the Storm Knight's Scimitar-class
frigate. Build with a higher level of technology than the Scimitar by the
shipyards at Htoleakh, the Yurletyashi is slightly more expensive than a
Scimitar, but faster, slightly better armored and equipped with weapons
with a longer reach. With a particle gun bay as its main weapon and eight pulse
laser turrets optimized for longer range, the ship, whose name means "swift
spear hook" can strike hard at the Storm Knight's primary offensive unit
from very long range and maintain that distance for the length of an
engagement. However, long range sniping is not a common Aslan tactic, and
actual combat between the Yurletyashi and the Scimitar has been
little more than simulation and sales pitch. The ship has not been produced in
large numbers and the main buyers have been the four Tlaukhu clans who are signatories
of the Peace of Kaiear, so an actual fight between a Yurletyashi and a Scimitar
would be a serious breach of the treaty.
Fyalraiea-class Pinnace
Named after a carnivorous sea bird that swoops and spears
its prey, the Fyalraiea is a common pinnace produced by shipyards at
Htoleakh and Layeaukhtyei. Designed for both boarding actions and troop
deployments, the Fyalraiea is the standard auxiliary vessel for many Aslan
warships and a common sight as a customs or police pinnace in many systems. Capable
of 7g acceleration and armed with a pulse laser turret and wing-mounted
missiles, the heavily armored Fyalraiea is capable of standing up to any
heavy fighter class it would likely encounter in The Beyond while still able to
deliver eight troops in boarding actions or as orbital jump troops. In a modified
straight troop transport configuration, it can place 36 troops into a combat
zone or deliver an armored personnel carrier to the fight.
Taleryushi-class Fighter
The Taleryushi or "swift cleaver" fighter
is a 10-ton crescent-shaped fighter capable of 9g acceleration. Though
technically a "light fighter", heavy armor and bulkheads greatly
increase its survivability. It is available in two configurations: a two-seater
with a dedicated gunner or sensor operator, or a single seater with an assault
capsule ejection system. The two-seater outsells the single seat version by
four to one, as fighter pilots are not inclined to admit that they might suffer
defeat.
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