The Beyond Subsector A: Mapepire
This is about the level of detail a subsector deserves: map, data, a summary article, 4 or so worlds in varying detail and a couple of related articles about government, ships or races. I'll at least put out the map and data for the rest of the sector over the next few weeks, plus what articles I complete. And yes, the deck plans for the Viper are done in Excel.
System Data
Worlds
Barba Amarilla (0104 D440234-9)
Beaumonde (0402 CA99974-B)
Physical Characteristics
History
Social Characteristics
Lilith (0405 D7665A7-5)
Mapepire Balsayn (0602 A000835-D)
Physical Characteristics
History
Social Characteristics
Articles
Duchy of Mapepire
History
Structure
Relations
Mapepire Viper
The Beyond Subsector A: Mapepire
System Data
Hex Name UWP Remarks {Ix} (Ex)
[Cx] N B Z PBG W
A Stellar
----
-------------------- --------- ------------------------ ------ ------- ------ -
-- - --- -- ---- ------------------------
0101
Delzin C424630-8 Ni { -2 } (852-1) [44A9] -
- - 211 7 NaHu K5 V
0104 Barba
Amarilla D440234-9 An De Lo Po He
Co { -2 } (E11+3) [217C] - V - 313 13 MaCl M0 V M5 V
0105
Shalimar C867649-7 Ag Ga Ni
Ri { 0 } (854+1) [6649] - - - 611 12 MaCl G6 V
0107
Lanthesandra D940576-6 De Ni Po
Ho He { -3 } (341+1) [5295] -
- - 322 9 CoLg K6 V
0110 Luz
Negra C833684-9 Ni Na Po { -1 } (A52-3) [657A] - - - 212 13 CoLg K7 V M3 V M1 V
0205 Alpha
Centre B668778-8 Ag Ri { 2 } (C68+1) [3987] - K - 512 15 MaCl G8 V K4 V
0208
Gullan XA02000-0 Ba Ic Va
Tz { -3 } (900+1) [0000] -
- - 013 11 NaXX M7 V
0304
Sextans B767853-A Ga Ri Pa
Ph { 3 } (775+1) [7B6D] - K - 920 10 MaCl K3 V M1 V
0307
Araataga D446651-7 Ag Ni Fz
Sa { -2 } (752+2) [7476] -
- - 424 10 MaCl K6 V M3 V
0401
Vlad C664659-5 Ag Ni Ri Lt { 0 } (456+1) [96A8] - - - 511 7
MaCl G5 V
0402
Beaumonde CA99974-B Hi In
Ho { 3 } (F8D+3) [BC5B] - - - 433 13 MaCl K9 V M4 V M0 V M5 V
0405
Lilith D7665A7-5 Ag Ga Ni
Lt Ho Pr Tr { -2 } (542-1) [3327] -
- - 224 14 MaCl K1 V K1 V
0409
Between B996783-A Ag Ho
Pi { 3 } (767+2) [8A5A] - - - 514 14 NaHu G7 V
0504
Jheszes C323250-8 Lo Po
Co { -2 } (D11-1) [1176] - - - 522 11 MaCl K7 V M2 V
0506 Opar
Nevis D867872-6 Ga Ri Pa
Ph { -1 } (774-1) [D732] -
- - 323 11 MaCl F9 V
0507
Kawstee C564595-6 Ag Ni Pr
Sa { -1 } (A42-2) [4447] - - - 833 15 MaCl K1 V M1 V
0508 Bel's
Station B212313-A Lo Ic Ho Sa { 1 } (C21+1) [741C] - - - 424 16 NaHu M5 V BD
0602
Mapepire Balsayn A000835-D As Na Va
Ht Pi Ph Sa Cx { 2 } (C7B+1) [6A3F] - K - 723 13 MaCl M4 V M4 V
0608
Thorn E552779-2 Po Lt { -2 } (865+2) [C542] -
- - 632 10 NaHu F9 V
0704
Friedland C533310-7 Lo Po
Ho { -2 } (421-4) [3186]
- - - 424 14 MaCl G6 V
0705
Terdis C769748-8 Ri { 0 } (B63+2) [B78A] - - - 513 12 MaCl G7 V M3 V
0803
Hunyadi C986479-B Ni Pa { 0 } (834+1) [7498] - - - 513 12 NaHu K3 V
0806
Glynaese B867733-8 Ag Ga Ri
Ho Tr { 2 } (C67+3) [7924] - - - 322 8
NaHu F7 V
The Mapepire subsector consists of 23 systems with a total
population of 6.16 billion sentients, nearly all Human. Fourteen systems and
97% of the subsector's population belongs to the Duchy of Mapepire, often
called the Mapepire Cluster by those who do not recognize the Duchy's
self-proclaimed noble titles. Two worlds, the desert planet of Lathesandra and
the poor border world of Luz Negra, belong to the Corellan League. The
subsector's five garden worlds were originally settled from League worlds more
than two thousand years ago, but four of these worlds have since joined the
Duchy and the fifth, Glynaese, has retained independence since -800, ruled by
its own self-professed noble families.
Only the Gullan System remains uninhabited.
The pirate lord Mapepire Balsayn used threats of force and
promises of protection to gain control of most of the subsector during the
period 638-672 and his descendants have ruled over the region ever since.
Within the Duchy, piracy is nearly nonexistent; among the thinly populated
worlds on its periphery, it can be endemic. While the Duchy blames the pirate
activity on corsair bands from the Foreven and Vanguard Reach sectors and even
its neighbors Glynaese and Liberty Hall, many outsiders assume the Duchy itself
at the very least turns a blind eye to activity that does not target its
traders or worlds.
Worlds
Barba Amarilla (0104 D440234-9)
The cold desert world of Barba Armarilla orbits around a
pair of red dwarf stars in an eccentric orbit that warms the planet to almost
the melting point of water during its brief summer and chills the world to the
point the atmospheric carbo dioxide freezes out of the atmosphere during the
winter. The surface is only habitable during the summer and autumn weeks and
even then, planet-wide dust storms can choke the air until winter arrives. The
planet is only inhabited because of an Ancients site discovered by prospectors
in 893. The site yielded no working artifacts, just a series of half-collapsed
catacombs and cryptic carvings. Barba Amarilla is ruled directly by Baroness
Barba Amarilla VI, a clone of the original baroness and namesake of the planet.
The inhabitants are all members of the Baroness' family or retinue and operate
a scientific center adjacent to the Ancients site that is more theme park than
research lab.
Beaumonde (0402 CA99974-B)
Beaumonde is home to two-thirds of the population of the
Mapepire Balsayn cluster, its citizens concentrated in protected cities on
twelve independent island states.
Physical Characteristics
Beaumonde is a large dense world orbiting around a binary of
orange and red stars that are part of a quadruple star system. The planet has a
surface gravity of 1.38 standard and a dense atmosphere often tainted by
particulates from the chains of active volcanoes that have built the only dry
land to rise out of the world's deep oceans. Orbiting in the inner margins of
the habitable zone and subject to additional heating with the red dwarfs of the
system's second binary pair draw close, Beaumonde's surface temperature can
exceed tolerable limits during the summer weeks. Strong storms drive across the
oceans, lashing the islands with rain and carving spectacular valleys on
eroding islands and occasional super flares from one or more suns bring bright
aurorae to the twenty-hour-long nights and burn away atmospheric ozone.
History
The harsh planet might never have been settled but for the
vast mineral wealth brought to the surface by constant volcanic activity.
Deposits of rare metals, including lanthanum and hafnium brought the first
mining corporations to the world in -600 as the Corellan League geared up its
military to launch its first Expeditions against Aslan expansion. Additional
finds of rare gemstones, some unique to Beaumonde, brought additional
prospectors to the world and competing claims of large corporations,
independent operators and squatting wildcatters caused the League to annex the
world and arbitrate among the competing parties in -327. The end of the
Expeditions after 422 and the disruptions from the political chaos that broke
the power of the Strom Knights caused many of the major corporations to curtail
operations in mining territories that were mostly played out and only
marginally profitable, often turning over claims to local residents whose
families had worked the mines for centuries.
The world's population was already approaching one billion
when it united in 506 under the auspicious of the socialist Beaumonde Miners
Collective and declared its independence from the League, hoping to negotiate
better prices for its exports. Instead, owners of nationalized mines petitioned
the League to embargo the world. Within a decade, infighting between island
councils fragmented political unity, but no faction had any interest in
rejoining a League which had turned its back on the people in favor of off
world interests. Beaumonde's economy spiraled downward for more than a century,
and first one, and then the majority of the island nations accepted Maperire
Balsayn's offer to provide new markets for Beaumonde's mineral wealth in return
for nominal rule and planetary export coordination by an appoint Count. Since
659, the fractious island states of Beaumonde have become the economic core of
the Maperire cluster.
Social Characteristics
Twelve independent island states rule territory on
Beaumonde, the largest, Napali accounting for 600 million citizens in string of
arctic islands. Governmental structure varies greatly, from Napali's
representative democracy to Tamara's military dictatorship to the Union of Free
Island's mostly egalitarian socialist welfare state. Unique among the Duchy's
worlds, each nation maintains its own downport space port, most of which are
better equipped than the Count of Beaumonde's orbital Four Star Highport that
serves as the official starport, but owes its name to the quadruple star
system, not the level of service. Beaumonde's industry has evolved from the
extraction of resources to the production of moderate quality industrial goods,
and though not the most technologically sophisticated producer in the Duchy,
Beaumonde's goods collectively account for most of the trade both internal to
the Duchy and outside its borders. The world's political influence within the
Duchy is limited by its balkanized status, a condition that suits the capital
world of Mapepire Balsayn quite well.
Lilith (0405 D7665A7-5)
The tropical garden world of Lilith was the first world
settled within the Mapepire Cluster but is by far the least populous and least
advanced garden world in the subsector. A series of setbacks beginning with the
outbreak of the Lilith Plague, a wasting disease that claimed nearly half the
population in -1230 and led to a decades-long interdiction, and ending with the
long misrule of the current Baroness, Francesca Kwang, has contributed to
economic neglect and population stagnation. Lilith remains a destination for
the adventurous who desire little logistical support for expeditions into the
spectacular jungles, mountains, and deserts of the planet's three massive and
nearly unpopulated continents, but plays little part in the prosperity of the
Duchy of Mapepire beside that of cautionary tale of mismanagement.
Mapepire Balsayn (0602 A000835-D)
The world of Mapepire Balsayn is actually a set of habitats
embedded in the ring system of a small gas giant. Named after its founder, a
pirate lord of the seventh century who became the first Duke Mapepire, the
world is the capital of the Duchy of Mapepire.
Physical Characteristics
Mapepire Balsayn consists of habitats built or carved from
the rings of Arima, a small gas giant in orbit just inside the jump shadow of
one component of a red dwarf binary system. Seven large habitats account for
80% of the 700 million inhabitants of the system. Notable habitats include
Scarboro, the largest, a hollow moonlet 20 kilometers long and 6 kilometers in
diameter, spun to produce artificial gravity of .75 standard. Port Balsayn, the
starport and main shipyard of the system, is two-kilometer-diameter artificial
sphere with numerous ledges and protrusions that follows Scarboro in orbit. The
Fractal Palace is the Duke's seat of power, a sprawling complex of crystalline
towers, domes and platforms set atop a three-kilometer-long natural moonlet
that carves a gap in the icy rings of Arima. Shipyards, factories and military
bases populate both the ring system and the seven small moons of the planet.
History
The system now named Mapepire Balsayn was once called Dash,
named after a desolate world in orbit around the further component of the red
dwarf binary, and was never permanently inhabited until the arrival of the
pirate captain Mapepire Balsayn and his crew in 638. Balsayn built his first base
into an icy moonlet within Arima's rings and used this secret base to begin
raids against local worlds and shipping. By 645, a fleet of seven ships
operated out of the base and construction had begun on what would eventually
become Scarboro Habitat. As Balsayn gathered wealth and supporters and a
certain level of legitimacy as the "protector" of a half dozen worlds
of the cluster, Scarboro became an acknowledged freeport and by 660 had
acquired a shipyard and a growing startown district. In 672, Mapepire Balsayn
declared himself Duke Mapepire, naming the system, ring and government after
himself. By Mapepire's abdication in favor of his daughter Antionette Balsayn
in 703, the population of his capital system exceeded one million scattered
across eleven major habitats and installations.
Throughout the next four centuries and a total of twelve
rulers from the Balsayn family, additional habitats sprouted in the rings,
research and government institutions drove innovation and culture, and wealth
from trade and, as some claim, piracy, brought prosperity to the ring system,
cementing its role as the capital and cultural heart of the Duchy of Mapepire.
Social Characteristics
Mapepire Balsayn is ruled by the Twelfth Duchess Balysan,
Arabellatra Venes-Kincaid-Balsayn, through a feudal hierarchy consisting of her
extended family of more than two thousand members, of which a third are
actively involved in public administration with varying degrees of competence
and interest. Each of the seven major habitats is ruled by a Lord Protector of
the Balsayn clan appointed by and accountable to the Duchess herself. The
starport and the Fractal Palace are directly ruled by the Duchess and her
Seneschals.
Citizens of the habitats and installations of the Mapepire
Balsayn system have well-protected civil rights to property and privacy, but
free speech, especially that critical of the Duchess or her family, is
curtailed and public assembly and demonstration in opposition to the government
or its policies are not tolerated once they reach a level that irritates the
Duchess, though fines and house arrest are more typical penalties for such
infractions than incarceration or violent suppression.
Each habitat has developed its own subculture over the
centuries, and both Scarboro and the Fractal Palace are widely known for their
art scenes, museums, and musical venues, which attract artists and connoisseurs
from as far away as the Third Imperium. While Mapepire Balsayn is home to the
rich elite of the Duchy and enjoys the some of the highest technological
infrastructure in the sector, inequality is evident among the populous and a
large portion of citizens rely on the basic wage as their major source of
income. Violent crime is rare in the
ring system, but corruption, elitism, and favoritism blunt some of the world's
potential.
Articles
Duchy of Mapepire
The Duchy of Mapepire, also known as the Mapepire Cluster, is
a small state of 14 systems and 6.0 billion mostly Human residents occupying the
majority of the spinward and coreward-most subsector of The Beyond. The Duchy
began as little more than a protection
racket, but has evolved into a full-fledged federal government, albeit with
minimal regulations and a reputation for local autonomy. Eight of the worlds in
Mapepire have standard breathable atmosphere and four are considered garden
worlds, making the Mapepire Cluster a pleasant place to live.
History
Most of the settlers of what is now the Mapepire subsector
arrived from the Third Imperium in the years following the Civil War, in some
cases overwhelming the ancient but small Corellan settlements on the most
clement worlds. Within just a few years, corsairs began preying on these small frontier
settlements.
The Cluster is named after Mapepire Balsayn, who in 638 founded
the ring outpost that bears his name as a base for his band of rogues. Mapepire
soon found that offering his services to the nascent colonies as protector from
his peers and associates was more profitable and safer than raiding the colonies
directly. In 672, he became the self-proclaimed Duke Mapepire Balsayn, ruler of
the Mapepire Cluster. Balsayn's descendants
still rule the Duchy. Piracy is nearly non-existent within the Duchy, and the Duke's
Own Legion patrols the territory to protect commerce and travellers.
Structure
The Duchy of Mapepire is a federation of worlds that adopts
some of the structures and practices of both the Third Imperium and the
Corellan League. Individual worlds are nominally represented at the capital of
Mapepire Balsayn by nobility, Barons on all worlds but the populous Beaumode,
which is represented by a Count, but the actual government structure of worlds
is self-determined by the local populace. The Duchy regulates inter-system
commerce, maintains standing armed forces - The Duchess's Own Legion of naval
and marine assets, and both operates and protects the primary starports on each
member world. The current ruler is Twelfth Duchess Balysan, Arabellatra
Venes-Kincaid-Balsayn, who ascended to power in 1084 at age 47 after a botched
coup by her elder brother Alexander which resulted in the death of their mother
Rowena-Beatrice and Alexander's summary execution by the new Duchess herself.
Relations
Mapepire has had a fractious relationship with Die Weltbund
for most of its existence, with the later state accusing it of supporting
piracy in the space between the two states and into the Foreven and Vanguard
Reaches sectors. The Duchy's relationship with the Corellan League is more
cordial, despite the Duchy having essentially annexed five of the League's
worlds centuries ago. The League remains Mapepire's largest trading
partner. Mapepire maintains good
relations with the Third Imperium, which sees the Duchy as a counterweight to
its former client state of Die Weltbund, but neither Mapepire nor the Imperium
seems interested in formalizing the relationship into client state status.
Relations with the Zhodani Consulate are nearly non-existent, strained by
alleged support for corsairs operating in neighboring sectors and animosity
between the Duchy and Die Weltbund, however psionics is not restricted in the
Duchy and both Beaumonde and Vlad. Buffered by distance and other Human states,
The Duchy has little contact with the Aslan Hierate, though the world of Lilith
has begun an outback dust spice agricultural operation that attracts Aslan
traders.
Mapepire Viper
The workhorse of the Duchess's Own Legion is the aptly-named
Mapepire Viper, a small, fast deadly ship designed to serve customs
control, scout, and anti-piracy functions. Though displacing only 200 tons and
limited to Jump-2, the Viper is faster and more maneuverable than many
fighters, able to engage the enemy at very long range, and capable of
delivering deadly fusion fire at shorter ranges. Its armor will deflect most
turret-sized weaponry and its sensors will detect all but the most stealthy
ship. The standard viper is a matte black menacing presence, visible as a dark
shadow on the starfield, but rumors persist of a stealth version designed for
surveillance, and some claim, privateering beyond the borders of the Mapepire
Cluster.
I'm curious (working on Traveller Wiki) - I see you didn't preserve the entirety of the original Paranoia Press data (a huge thick cluster in Mapepire that differs from yours) but you did preserve some of it. And it looks like you used the same dot map that Chuck Kallenbach II used in his 1994 update (really a re-write) which (I am guessing) originated with a DGP product (or from that time frame anyway).
ReplyDeleteAm I roughly right?
I've always enjoyed the original Paranoia Press stuff and the Fasa Reaver's Deep. Not that they couldn't be improved, but they gave some more flavour than a fair few of the DGW sectors.
Mostly it goes back to the dot map, which matches the DGW dot map from 1991 (which was published in Solomani and Aslan), but it diverges when I need it too. travellermaps used the newer Kallenbach material for a while, then Don McKinney went back to the source to try and work on straightening it out from there, but unfortunately he passed away before he got very far. Same is true for the Vanguard Reaches.
ReplyDeleteIs the current version of the Beyond Sector (with the 'Monarchy of Lod' and without the 'Mal'Gnar Primarchic'?) Cannon?
ReplyDeleteThere seem to be at least four versions of the Beyond sector that I know of and I'd like to know which to stick with.
Canon evolves over time, apparently. This little blog project sparked a greater review of both the Beyond and the Vanguard Reaches originally from Paranoia Press. I ended up writing up both sectors for Mongoose and they'll be published, hopefully later this year, as the Spinward Extents. My mandate from those who determine canon was to complete the de-Nazification of both sectors, so Die Weltbund ended up going away as well.
DeleteThe current canon which will be expressed in the forthcoming book is now on travellermap.com. I pulled the Principality of Bruhkarr and the Katanga Empire out of other variants to replace what is in this blog for subsectors B and C. So the answer is what's on travellermap.com should be closest to canon, thought the book hasn't been edited yet, so there may be calls for minor changes. After that, maybe it will stay more or less the same for a few decades, at least.