The Beyond Subsector L: Delta Cephei
(Note:
I know Delta Cephei is closer to Sol than Deneb, by a lot, but this is the position it was put in when The Beyond Sector was originally conceived almost forty years ago. Plus, Traveller maps the galaxy as a two dimensional object, so considerable distortion in representation is to be expected.
Also, the star system is a pair of binaries, but is here listed only by the characteristics of the two major components, ignoring their companion stars that are too dim to resolve. I left the description of the system vague enough to allow for it.)
System Data
Worlds
Easakhou (2826 A566786-C)
Delta Base (2922 B000327-D)
Hruhyaiu (2824 A433537-D)
Mefebit (2624 C5556AB-7)
Ka'aheakh (3128 C876672-B)
Teiykiea (3125 A575875-B)
Physical Characteristics
History
Social Characteristics
Articles
Ktiauao
Physical Characteristics
Life Cycle
Evolutionary Development
History and Society
Interstellar Relations
Ktiauao Travellers
Gender
Characteristics
Traits
Careers
Khtesiai-class Spy Ship
I know Delta Cephei is closer to Sol than Deneb, by a lot, but this is the position it was put in when The Beyond Sector was originally conceived almost forty years ago. Plus, Traveller maps the galaxy as a two dimensional object, so considerable distortion in representation is to be expected.
Also, the star system is a pair of binaries, but is here listed only by the characteristics of the two major components, ignoring their companion stars that are too dim to resolve. I left the description of the system vague enough to allow for it.)
The Beyond Subsector L: Delta Cephei
System Data
Hex Name UWP Remarks {Ix} (Ex)
[Cx] N B Z PBG W
A Stellar
----
-------------------- --------- ------------------------ ------ ------- ------ -
-- - --- -- ---- -----------------
2526 Gafhadad E101000-0 Ba Ic Va { -3 } (500-1) [0000] - - - 010 4
NaXX F4 V
2624
Mefebit C5556AB-7 DroyW Ag
Ni Fo { -1 } (B52+1) [957C] -
- R 911 8 NaDr G9 V M7 V
2628 Kaiear CA835A5-9 Ni Pr { -1 } (543+4) [1439] -
- - 312 7 AsVc K6 V
2629
Tlehiui E432354-9 Lo Po
Fz { -2 } (B21+3) [8169]
- - - 421 11 AsVc M2 V M9 V
2724
Chymos E543000-0 Ba Po Fz { -3 } (B00+1) [0000] - - - 012 12 NaXX M3 V M9 V
2822
Lzamengen E322000-0 Ba Po
He { -3 } (700+4) [0000]
- - - 020 7 NaXX M1 V M2 V
2824
Hruhyaiu A433537-D Ni Po Fz Ht { 1 } (947+4) [5659] - T - 613 15 AsT2 M2 V M2 V
2826
Easakhou A566786-C Ag Ri
Ht { 4 } (B6A-4) [3B3C] - R - 402 9
AsTv G7 V
2830
Oakhlafah C211315-A Lo Ic Sa { 0 } (821-2) [435C] - - - 310 5
AsXX M4 III M6 V
2922 Delta
Base B000327-D As Lo Va Rs { 1 } (A21+1) [345A] - S - 432 16 CsIm G1 Ib B8 IV
2924
Ihkyatou C552434-A Ni Po Sa { 0 } (835+1) [345A] - - - 721 10 AsVc M2 V
2929
Yieakye B454555-9 Ag Ni { 1 } (B47-3) [9679] - - - 513 12 AsVc F9 V
2930
Aokaoreah D433365-A Lo Po Co O:3132 { -1 } (B21-2) [526B] - - - 632 12 AsXX K0 V M5 V
3025
Shotkaha B104254-B Lo Ic Va
Fz { 1 } (D11-4) [232D] - - - 312 14 AsXX M2 V M6 V
3029 Ya'
Uiyakh E615000-0 Ba Ic Co { -3 } (700-5) [0000] - - - 001 7
AsXX A3 V
3122
Ihateieakh C768655-9 Ag Ni
Ri { 1 } (654+5) [9758] - - - 202 13 AsWc K0 V
3124
Leitihakei C315232-A Lo Ic Fz { 0 } (B11-3) [128F] - - - 320 10 AsXX M0 V
3125
Teiykiea A575875-B Pz Ph Pa
Pi { 2 } (E7A+1) [6A3B] - - A 722 9
AsSc G6 V
3126
Sueiyrie C945336-A Lo Co { 0 } (C21-1) [4347] - - - 321 10 AsMw G6 V M5 V
3128
Ka'aheakh C876672-B (Ktiauao)5
Ag Ni { 1 } (B55+2) [775C] - - - 611 8
AsSc K0 V
3129
Airhelu D110212-A Lo { -1 } (911+1) [2146] -
- - 310 12 AsXX M3 V M4 V
3221
Tlasostsea D967753-B Ag Ri Ho
Tr { 2 } (66D+1) [795F] - R - 831 10 AsVc G2 V M2 V
3225
Ukhtaihasoi C769214-B Lo { 0 } (B11+1) [128B] - - - 413 13 AsXX G6 V M9 V
3228
Khrykyrie B5645A8-9 Ag Ni
Pr { 1 } (B45+4) [8686] - - - 831 12 AsMw K6 V
The Delta Cephei subsector is named
after the famed prototype Cepheid variable star. The subsector consists of 24
systems with a total population of 839 million of whom 830 million are Aslan
citizens of 19 systems and nine million are Droyne of the world Mefebit. The few
thousand Humaniti still in the subsector are all residents of Delta Base, the
home of the Imperial Interstellar Scout Service base in orbit around the
variable giant star. Once a sparsely settled frontier of Humaniti, Aslan incursions
overran the territory centuries before the founding of the Imperium and the
sector was a battlefield in many of the Twelve Expeditions launched by the Storm
Knights and Corellan League to contain Aslan expansion.
Worlds
Easakhou (2826 A566786-C)
Easakhou is a warm world of sweltering jungles and scorching
deserts. A fairly small world, with a gravity of 0.59 standard, its tectonic
activity has essentially ended, even though it is not even five billion years
old. Eroding mountains and rugged terrain make for fine hunting grounds and
impressive vistas, but have hampered industrial development.
Once called Araniopa, the world was settled by Humans from
Halifax in -1280 and joined the Corellan League in -793 at the signing of the
Treaty of Garrone. Araniopa was conquered in -576 by the Tlyolriou clan, a
vassal of the Syoisuis. The system was a battle zone during most of the
Expeditions, briefly recovered by the Storm Knights in 97, but never completely
surrendered by Tlyolriou fighters. Much of the infrastructure is supported by
imports, and the Syoisuis often claim hospitality to indulge in hunts against
the varied local fauna, which includes large herbivores accustomed to fighting
off impressive fleetfooted and aerial predators.
Delta Base (2922 B000327-D)
The shielded asteroid installation at Delta Cephei was
established by the IISS in 304 and maintained with varying degrees of enthusiasm
ever since. Almost abandoned in the seventh century, it remains in place as
much to watch over the Aslan Hierate as to observe a variable star that is
mostly known for its regularity. Delta Base is a sprawling complex of
observatories and tunnels burrowed into a thirty kilometer-wide irregular
metallic asteroid locally called "The Rock". The base can easily
accommodate a hundred thousand people and ships of up to 200,000 tons
displacement, but most of it remains sealed off and depressurized, with only
2000 permanent staff. Rumors that it houses a secret naval base are likely
unfounded, but the mothballed areas of the base are off-limits to visitors and
guarded by intimidating security robots.
Beyond Delta Station, the Imperium maintains no permanent
presence, only scout and diplomatic missions, occasionally accompanied by a
small task force of Imperial Navy ships to "show the flag" and
discourage wanton Aslan ihatei expansion.
The system includes a population of a few thousand residents
that are not IISS personnel or their families, but prospectors who mostly earn
their living supplying volatiles from cometary bodies and providing services
that the IISS administration does not condone. These residents form the
official government of Delta Base, living in settlements drilled into The Rock
or burrowed into icy comet cores captured and dragged into co-orbit with the
asteroid. The settlement of Deep Rock City acts as the government center of
Delta Base and is the official holder of client-state status, as the Imperium
does not want to directly rule a system so far from its borders. Outside the
airlocks of the IISS base and Deep Rock City, the law, Imperial or local, ceases
to apply.
Hruhyaiu (2824 A433537-D)
The frozen world of Hruhyaiu orbits just outside the jump
shadow of a binary red dwarf system. Hruhyaiu's very thin atmosphere contains natural
wispy nitrogen mixed with oxygen cracked from surface ice in a half-hearted
attempt at terraforming. The surface temperature rarely exceeds -30 C, even
with both suns in the sky.
But Hruhyaiu is an important world. It is home to the
forward base of the Syoisuis clan, who have made it their task to guarantee the
terms of the Peace of Kaiear. As a result, the world is not only well-defended
against foes both Human and Aslan, but also a base for patrol and spy craft
that look for treaty violations and try to dissuade or destroy those who would
risk a restart of the endless wars of the Expeditions.
Mefebit (2624 C5556AB-7)
The world of Mefebit orbits a G9 V star with a distant red
dwarf companion. It is an aging drying world, whose oceans have receded, leaving eroding cliffs at the edges of
continents frozen into place by stalled tectonic activity. The air is thin and
most of the land surface is badlands and desert. In one temperate zone region
that receives enough rainfall to support stubby forests and yellow grasslands,
six rivers drain off the continental shelf into a series of waterfalls and
rapids. Here live nine million Droyne in small cities and towns connected by
winding cliffside roads and a network of solar-powered airships.
The Droyne of Mefebit have maintained a self-imposed
interdiction since abruptly expelling an Imperial Interstellar Scout Service
survey team in 794. Though the local technology base does not appear to be
high, a large orbiting battle station armed with nuclear missiles and lasers
enforces the quarantine. Visitors receive no warning. Ships approaching within
50,000 kilometers are fired upon by large volleys of missile. The Droyne
themselves seem to have access to higher technology than that evident on the
surface or on the orbital station. Droyne starships, some identifiable as from
Andor, occasionally visit the world, unmolested by the interdiction station.
Ka'aheakh (3128 C876672-B)
Ka'aheakh is a temperate world with skies yellowed by
biological haze. Homeworld of the race now known as Ktiauao, the world is home
to a number of clans who are working to help rebuild the race after its very
essence was destroyed by Tlasayoae clan atrocities.
The natives of this world are called Ktiauao by the Aslan;
their name for themselves is no longer known. The Ktiauao are symbiotic
organisms, descended from arboreal omnivores whose nervous system is
intertwined with a fungus-like growth called the "Kti", a Trokh slang
term for slime. The earliest Aslan rulers of Ka'aheakh were the Tlasayoae clan,
who leveled the mid-tech cities of the Ktiauao and attempted to enslave the
survivors. When these slaves prove too difficult to control, the Tlasayoae
developed a biological weapon that killed the Kti, reducing the Ktiauao to
animal-level intelligence. This action disgusted other Aslan clans, and the Syoisuis
retaliated by creating a bioweapon that infected the Tlasayoae with a variant
of the Kti fungus, causing delirium and insanity among its victims. The Tlasayoae
no longer exist. The Syoisuis restored the Ktiauao to sentience, but their
culture was lost and the race is now little more than a vassal of the Aslan
clan.
Teiykiea (3125 A575875-B)
Three centuries ago, inter-clan warfare resulted in a
nuclear conflagration on Teiykiea, a conflict whose radioactive scars are still
evident. Since that time, the dozen minor clans vying for control of the world
have opted to continue their conflict for dominance of the world via a series
of tehlaicho, or strictly limited wars. Conflicts occur with prearranged
limits to force strength and field of operations with victory conditions set in
advanced and adjudicated by neutral parties. The unfortunate result of this
limited warfare is its never-ending nature, with battle after battle neither
resulting in total victory nor defeat for either party.
Physical Characteristics
Teiykiea is a young world in orbit around a G6 V star. Its
atmosphere contains just enough oxygen to be breathable by Aslan or Humaniti
and every year heavy volcanic activity pours out dozens of cubic kilometers of
lava, spewing sulfur dioxide into the air and spreading ash that darkens the
skies. More than half of the world's surface is desert or ashfall, but a good
portion of the rest, protected by steep mountain ranges and watered by
monsoonal rains, is lush forest and jungle. The seas team with life.
History
Teiykiea was never settled by Humaniti. The first ihatei
reached Teiykiea in -930, with multiple clans staking overlapping claims to the
most fertile lands. Thus began the conflicts that mar Teiykiea's entire
history.
As marshaling ground for clan warships fighting against the
Storm Knight's Expeditions, Teiykiea received a great deal of early investment,
including the construction of orbital defense platforms and shipyards. As each
clan decided to ensure their stake in the infrastructure, they claimed territories
on the ground. By -350, more than three dozen clans had made competing claims
to land, and newcomers were forced to stake out desert and ashfall territories
while coveting the richer jungle valleys that lay out of reach. Population
already exceeded 50 million when Teiykiea's first global war broke out in -277,
interrupted only by the Sixth Expedition.
For the next seven centuries wars were endemic, but the
threat of the Storm Knights compelled the clans to avoid a catastrophic
conflict that would threaten the use of the world as a logistics strongpoint.
After the Peace of Kaiear in 422, that constraint was no longer a restriction
to contain the pressures of competition and aggression on a world with a
population of half a billion spread across fifty competing clans and shifting alliances.
The second global war lasted from 450-518, destroying the orbital infrastructure
and many centers of industry on the ground. Though all sides refrained from the
use of weapons of mass destruction, bombardments of cities by conventional
means was not restricted. It was more exhaustion of resources and worsening
volcanic eruptions that ended the second war.
For more than a century the clans rebuilt their cities and
expanded their forces. New competing starports orbited the world. By 730 the
population topped one billion. The world's politics was a jumble of competing clans
and shifting alliances. The sudden defection of a block of clans from the
leading coalition instigated the third global war in 765. For the first five
years, the war was fought like the previous conflicts, but when the Keaeuihweuao
clan faced defeat as its mountain strongholds fell under siege, they struck out
with neutron weapons to kill the besiegers. The retaliation was a massive
bombardment which turned their mountains to slag, but not before the Keaeuihweuao
failsafes launched their missiles and set off nuclear charges that they had long
ago smuggled into enemy cities. The immediate devastation was extreme, but the
reaction of the victors turned victims was to blame each other for some of the
detonations, leading to a second round of nuclear exchanges that ended with
three quarters of the population dead and the world's infrastructure ruined.
A dozen clans, minor and neutral, survived more or less
intact in their shelters. When the decade-long nuclear winter cleared, they set
about retaking the ruins, building new alliances with the shattered refugees of
fallen clans, and completely rebuilding the power structure of the devastated
world.
For a century, Teiykiea saw peace for the first time in its
long history, but then clan rivalries began to reassert themselves. When war
threatened again, the clan leaders feared a devastating fourth war, and so in 894
agreed to the Pact of Teiykiea, which limited conflict to tehlaicho, or
strictly limited war.
The Pact has held, but the unintended consequence was a
continual jockeying for power with limited wars bringing limited results, as no
clan was willing to risk all in a constrained war. For two centuries, the
deserts, ashfall lands, and valleys too radioactive from the third war to be
reoccupied have becomes battle zones for tehlaicho conflicts with neutral
observers.
Social Characteristics
Teiykiea is the most populous world in the Delta Cephei subsector
with its 700 million accounting for five-sixths of the subsector's sophonts.
Its infrastructure is solid, its starport a neutral city in geosynchronous
orbit, but its reputation is sullied by violence extreme even by Aslan
standards.
For Teiykiea, war has become a sport, with season after
season of bloody conflict over worthless land, and while it has kept the cities
safe and allowed the population to once again grow, it has also led to a
culture of violence, with touchy males emulating their warrior kin. Dueling is
more prevalent on Teiykiea than on any other Aslan world in The Beyond, and
assassinations occur with alarming frequency. Humaniti is not well regarded on Teiykiea,
but not for obvious reasons: instead Humaniti is blamed for the Peace of
Kaiear, which allowed Aslan violence to be focused inward, not against a
hostile alien race.
Articles
Ktiauao
The Ktiauao of Ka'aheakh are a reconstructed race. Their
intelligence is dependent on a symbiosis with a fungoid called Kti that is
intertwined with their central nervous system. When the Tlasayoae clan seized
their world in -680, they found their newly conquered slaves difficult to
control and devised a biological weapon to destroy the Kti and reduce the
Ktiauao to animal intelligence. Other Aslan clans led by the Syoisuis
intervened, returned the favor on the Tlasayoae and liberated the world. Though
the Kti was restored and the intelligence of the Ktiauao reemerged, their
culture, even their language was lost. Even with the help of the Aslan clans
that now occupy half their world, they are little more than a faint echo of
their former selves, reconstructed on an Aslan template.
Physical Characteristics
The Ktiauao are six-limbed bilateral sophonts descended from
arboreal omnivores. At 80-100kg mass, the two-meter-long brown-gray Ktiauao
possess a large head with four large eyes, two forward-facing and two
side-facing , which give them a 270 degree field of view. A broad muzzle
sprouts a multi-purpose "mouth" with complex dentation and internal
organs for taste, smell, and speech. Long white whiskers provide both sensory
guidance in low light and, through fine secondary hairs or cilia, acute
hearing.
As with many hexapods, the upper pair of limbs is
specialized for fine motor control and grasping, with six tentacle-like fingers.
The second pair of limbs has intermediary functions, grasping while arboreal or
stationary, locomotion while moving on the ground, with a stubbier set of three
tentacles ending in chitin claws. The third set of limbs is for locomotion,
though equipped with larger versions of the middle limb's "tri-claws"
to allow arboreal grasping was well as ground-level locomotion.
The major distinguishing characteristic of the Ktiauao is
not physical, but cognitive. A symbiotic fungus-like growth called the "Kti"
is intertwined in the nervous system that stretches from the Ktiauao's head to spine.
The Kti acts much like myelin in a human brain, accelerating brain functions
enough to achieve sentience. Without Kti, the Ktiauao is no more intelligent
than a Terran gibbon.
Life Cycle
The Ktiauao have two sexes, which are indistinguishable by
an untrained observer, who mate for life. The female gives live birth to a
single offspring after a gestation of three months. The offspring masses less
than one kilogram and is totally dependent upon its parent, clinging to its
mother's fur for the first two years of life during which is becomes infected
with Kti and gradually develops intelligence.
Considered fully grown by age 12, the modern Ktiauao leaves
its parents, who raise only child at a time, and begins a period of wandering,
or in modern times, education, with a group of 4-10 same-sex peers. Full sexual
maturity occurs after another 4-6 years and the Ktiauao leaves its peer group
and establishes a pair bonding that normally lasts until the death of one
partner, an event that often leads the surviving partner to end its own life.
A small percentage of Ktiauao do not establish a pair
bonding, by circumstance or choice. These individuals gradually lose their
sexual differentiating characteristics, which are mostly hormonal and
olfactory, and become neuter "monks", perusing careers in isolation
or in groups of other monks. Monks comprise 15% of the Ktiauao population and
include many of the race's scientists and explorers. While the natural lifespan
of a male or female Ktiauao is approximately ninety standard years, during
which both sexes remain fertile, a monk's natural lifespan can be twice as
long.
Evolutionary Development
The Ktiauao descend from a family of arboreal omnivores that
are prevalent in Ka'aheakh's forests and jungles. At some point in the past few
hundred thousand years, the Kti infected a proto-Ktiauao. The fungoid organism
normally coexists with the broad trunked flora of Ka'aheakh's jungles, making
this leap profound and unlikely to reoccur.
Whether the infestation spread quickly or slowly, the
massive increase in intelligence provided by the symbiosis forever changed the
Ktiauao. No records exist of this early period, but the ability to develop
culture and language arrived with a suddenness unknown in other species.
Massive deforestation around -180,000 may be the result of an early rise of
civilization, but it faded quickly and left no other trace.
History and Society
Much of the Ktiauao history is lost. All of their records
and memories are gone, and only archeological examinations are able to piece
together the story of their culture and civilization.
A brief period of low tech civilization may have occurred in
the corner of one continent in -180,000, but it quickly faded. Civilization
arouse again along jungle rivers across two continents by -8000, with fishing
villages and pastures for domesticated animals leading to trade networks,
larger settlements, agriculture, and metallurgy by -4000.
After a period of decline between -3000 and -2000,
civilization returned stronger than before across all five continents,
cumulating in an industrial revolution around -1500. Whether the Ktiauao ever encountered
Humaniti of the Sindalian Empire or their exiles is unknown, but no Corellan
records indicate contact or any suggestion they knew of a technological race on
Ka'aheakh. By -800, the Ktiauao had reached early TL 6, with internal
combustion technology, rail and air transportation and large seagoing ships
that may have housed permanent settlements. They were likely on the verge of
discovering nuclear energy and beginning to conquer space. But then the Tlasayoae
came.
The Tlasayoae were an aggressive clan at the forefront of
Aslan expansion into The Beyond. They claimed the world in -680, bombed the
Ktiauao cities and installed themselves as rulers over the ruined civilization.
After centuries of oppression, the Ktiauao rebelled, attacking the Tlasayoae
from jungle hideouts, sabotaging their hunts by poisoning prey and even
hijacking starships, crashing them onto Aslan strongholds in suicide missions.
Faced with a deteriorating situation and stressed by the ongoing Expeditions, the
Tlasayoae developed an expedient solution: spread a biological organism that fed
on the Kti. In 98 they released their weapon.
The bioweapon worked beyond the Tlasayoae's expectations. It
spread across the entire world to infect every Ktiauao and many species of
flora, wiping out not only the sentient natives but much of the jungle and
forest ecosystem. Still, the Tlasayoae now had the world to themselves. But
this period in history was not just the time of the Expeditions of The Beyond sector,
it was the time of the Cultural Purge among the Aslan. Deviant clans were
hunted down and killed to preserve Aslan culture, and the actions of the Tlasayoae
were not the actions of heroes, or even conquerors. In the eyes of many Aslan
they had committed something worse than genocide, they had not defeated their enemies
by warfare or even by sterilizing their world, but by turning them into animals
and devastating a world's ecosystem. Already friendless for actions during the
Expeditions that other clans thought dishonorable, no one stood up for them
when the Syoisuis clan declared them tsekho, or deviant, and gave them a
taste of their own medicine. In 104, a Syoisuis bioweapon based on the Kti was
set lose on Ka'aheakh. It was tailored to a specific Aslan genome, that of the
Tlasayoae clan, and caused delirium and insanity among its victims. In an orgy
of self-destruction, the Tlasayoae destroyed themselves, not only on Ka'aheakh,
but across The Beyond, effectively wiping the clan from existence.
In part land-grab, part-penance, the Syoisuis and its vassal
clans occupied the ruined world of Ka'aheakh, developed a cure for the original
bioweapon and began to restore the ecosystem. The Ktiauao became self-aware
again, but like the moment of the original infection hundreds of thousands of
years ago, sentience caused as much confusion as understanding. The Aslan were
there to help guide the race, but with even Tlasayoae records destroyed as they
wiped out their own civilization and leveled their own cities, no records
existed of Ktiauao language, much less culture. The Aslan were guided by
secondhand reports, often centuries old and vague or distorted.
The restored Ktiauao speak a language based on Trokh, though
adapted for their vocal organs. Their biological needs shape a society based on
pair-bonded adults and a professional class of neuter monks, but Aslan sensibilities
have shaped gender roles. The Aslan consider the monks "female" and
guide them towards female professions. The Syoisuis consider the Ktiauao a
vassal clan and expect their leaders to be male and behave male, though they concede
that even great leaders will only have one spouse. Neuter Ktiauao xenologists are
leaders in the study of their own lost culture, but they publish their findings
in female Trokh script.
Interstellar Relations
The Ktiauao are vassals of the Syoisuis clan, a leading
member of the Tlaukhu, and behave as such. They have no independent foreign
relations and are only one of seven clans with territories on their own
homeworld.
Ktiauao Travellers
The Ktiauao are tolerated as members of the Hierate because
the Syoisuis say they should be. As such, Ktiauao may follow Aslan careers and
are expected to adhere to gender roles, with the neuter sex treated as female.
They are treated as a minor clan, undergo their own version of the Rite of
Passage (neuters undergo a female version), and can gain territory, which is passed down through the male line.
Clans who are not vassals of the Syoisuis may privately express scorn or
ridicule at the Ktiauao "play-acting" as Aslan, but they will not
publicly say so, or risk incurring the wrath of the Syoisuis. However, the
Ktiauao realize their position and rarely push for the respect they deserve and
only rarely engage in duels to protect their honor.
Gender
Select gender of a Traveller, or Roll 2D: 2-6 = Male; 7 =
Neuter; 8-12 = Female
Characteristics
Ktiauao Travellers have the following modifiers applied to
their characteristics: STR+1, DEX+2, DM -1 on all Past Deeds TER rolls.
Traits
Ktiauao Travellers all possess the following traits:
Multi-limbed: All Ktiauao can utilize up to two major
items (weapons, tools, etc.) simultaneously and receive two sets of actions
each round to operate them. However, Ktiauao suffer DM-2 with all equipment not
manufactured or modified for their use. Ktiauao may make up to two melee
attacks with their middle limbs as major actions, doing 1D+2 damage.
Peripherial vision: Ktiauao can see in a 270 degree
arc around their heads. This confers DM+1 to initiative and recon rolls.
Aging: Gendered Ktiauao begin aging after 7 terms and
receive DM+2 on aging rolls. Neuter Ktiauao begin aging after 10 terms and use
Terms/2 as the aging roll DM instead of Terms. Ktiauao only experience physical
aging effects; mental capabilities do not decrease with age.
Careers
Ktiauao careers are based on Aslan careers from Pirates
of Drinax: The Trojan Reach (Book 2). Ktiauao begin careers at age 18 and
for gender role purposes, neuter Ktiauao are considered female.
Khtesiai-class Spy Ship
The Khtesiai is not an impressive-looking ship, often
compared to a dull black skipping stone in shape. It serves the Syoisuis as a spy
ship charged with border system surveillance. Designed to observe and occasionally
intervene to keep the terms of the Peace of Kaiear, its crews are dedicated, but
their task is thankless. Their orders pit them against other Aslan as often as
against Humaniti.
Designed for stealth, the Khtesiai is able to spend
months on station, especially with its impressive drives powered down. The torpedoes
stored on board are mostly launch platforms for surveillance probes, but can
include plasma torpedoes for strike missions and, allegedly, thermonuclear warheads
capable of destroying cities or capital ships. The pulse lasers and fast drive
are used to discourage pursuit and to flee when discovered, not to fight.
At full crew, the Khtesiai is a crowded ship, with
females outnumbering males who are often ill-suited to this quiet patient work.
Instead, many Khtesiai crews utilize computer programs to replace their
pilots and gunners, operating the ship with just six or eight females, with
perhaps a patient male as titular commander.
Comments
Post a Comment