The Beyond Subsector K: Storm
The Beyond Subsector K: Storm
System Data
Hex Name UWP Remarks {Ix} (Ex)
[Cx] N B Z PBG W
A Stellar
----
-------------------- --------- ------------------------ ------ ------- ------ -
-- - --- -- ---- -----------------
1724
Stormhaven A876945-C Hi In Ht
Cx { 4 } (B86+2) [AD9E] - K - 622 12 ShRp K2 V M5 V
1725
Brennan C311322-A Lo Ic Sa { 0 } (C21-1) [1329] - - - 411 13 ShRp M3 V
1726 Bar
Shellan B666544-9 Ag Ni Ga
Pr { 1 } (A46-3) [768E] - - - 902 9
ShRp K5 III M1 V
1729
Quatal CBC1233-B Lo Fl Bo
He { 0 } (911+1) [1278] - - - 312 12 NaHu F6 V
1824
Camlaen C234323-A Lo Sa { 0 } (D21-1) [234D] - - - 642 10 ShRp M2 V M4 V
1827
Akarana B556679-B Ag Ni { 2 } (855-1) [581A] - - - 510 12 NaHu K5 V M0 V
1921
Remedius C511442-A Ic Ni
Sa { 0 } (833-4) [946A] - - - 941 13 ShRp M0 V
1930
Endore D221300-A Lo Po
Sa { -1 } (721-2) [4279] - - - 211 9
NaHu F9 V
2022
Gapoto B554523-A Ag Ni { 2 } (746-2) [671F] - - - 920 7
ShRp G1 V
2024
Teas B512487-B Ic Ni
Co { 1 }
(A37-2) [851F] - K - 613 9 ShRp M8 V
2025
Hell B612587-A Ic Ni
Co { 1 } (942+1) [8648] - - - 311 10 ShRp M1 V
2121
Ardor B622445-B Ni Po Co
He { 1 }
(D37+3) [255D] - - - 521 11 ShRp
M3 V M8 V
2122
Ileshanin C762643-B Ni Ri
Co { 1 } (A53+2) [279B] - - - 712 8
ShRp K0 V
2125 Joyful
Noise D566522-7 Ag Ni Ho Pr { -2 } (541+1) [4358] - - - 402 12 ShRp G5 V
2127
Mercuras A431587-C Ni Po Ht
Sa { 1 } (C43-3) [66AB] - - - 813 11 NaHu F8 V
2222
Corrugare B455644-9 Ag Ni Ho
Sa { 1 }
(754+4) [876B] - - - 913 11 ShRp
G5 V
2225
Frostbite C564423-9 Ni Co
Pa { -1 } (733-2) [532A]
- - - 422 11 ShRp K1 V D
2228
Relam E512100-A Lo Ic
Co { -1 } (D01+1) [114B]
- - - 510 7 NaHu M5 V
2325
Rector C211325-B Ic Lo
Sa { 0 } (C21+1) [636E] - - - 631 13 ShRp M1 V BD
2326
Vanity A632586-C Ni Po
Ht { 1 } (845-3) [6679] - K - 712 11 ShRp F1 V K0 V K0 V
2328
Granite E200000-0 Ba Va
Da { -3 } (700-3) [0000]
- - A 011 14 NaXX M3 V
2421 Sant
Rabloes BB97845-B Ph Pa Pi
Asla1 { 2 } (C79+5) [BA5F] - M - 920 8
NaHu K2 V D
2424
Destiny A967623-C Ag Ni Ri
Ht { 3 } (F56-2) [3959] - K - 613 14 ShRp K2 V M4 V
2427
Cral X9C1000-0 Ba Fl He
Da Bo { -3 } (400+1) [0000] -
- A 011 10 NaXX F0 V
2428
Xenogast X876000-0 Ba Fo { -3 } (400+2) [0000] -
- R 012 11 NaXX K0 V
2430
Wafoua C311414-A Ni Ic
Co { 0 } (732-5) [5445] - - - 811 6
AsXX F9 V
The Storm subsector consists of 26
systems and 6.938 billion sophonts, of which six billion reside on Stormhaven.
The only other system in the subsector with a large population is San Rabloes
with 800 million residents. Most of the subsector's population is Human, but on
San Rabloes, the Aslan Htearlaaoiyoya clan numbers nearly 100 million. Sixteen
of the subsector's worlds belong to the Stormhaven Republic.
The system of Wafoua
in the extreme rim-trailing corner of the Storm subsector contains the only Aslan
governed mainworld in the subsector, with 80,000 Aslan residing under the
auspices of the Wafoua Trading Company.
Aslan ihatei have
established outposts in the outskirts of a number of systems including Endore,
Relam, Xenogast, Granite, and Cral, with the latter two systems being frequent targets
of the Stormhaven Republic's Storm Knight's forceful containment program.
Worlds
Bar Shellan (1726 B666544-9)
The world of Bar Shellan orbits the M1 V red dwarf companion
of a K5 III giant star. It is not tidally locked, but rotates "backwards"
(i.e., clockwise from north) five times for every three orbits, resulting in a solar
day of 24 days length in the course of a 64 day year. Additionally, for half
the year the six billion kilometer distant giant is visible in the daytime,
nearly doubling the total illumination received by Bar Shellan; for the other
half of the year it is a "night-time" star that produces near solar
illumination. As Bar Shellan rotates on its axis and revolves around its star,
this giant star light source follows a complex pattern. The resultant effect on
the world's weather system is extreme, with massive cyclonic storms forming in
the late afternoon, blizzard erupting during the night, and vicious winds
occurring along the shifting terminator line of dawn and dusk. Local flora and
fauna have adapted to this environment, but imported species, including Humans,
find it difficult to function under these circumstances. As a result, much of
Bar Shellan's population resides in sealed habitat cities that are more often
seen on worlds with continuously hostile environments. But on Bar Shellan, the
domes occasionally fold away to display the clear turquoise skies of late
morning days.
Mercuras (2127 A431587-C)
Mercuras is an independent world on the frontline against
Aslan expansion. Excluded from the Treaty of Kaiear as it did not belong to the
three mains of the Stormhaven Republic, it nevertheless maintains its
independence by virtue of military support from Stormhaven's Storm Knights. The
habitable zone gas giant moon is a small world with a very thin atmosphere and
most of its scant water locked in polar ice caps. Since the destruction of its
Highport in a 1064 ihatei raid its Class A starport has been a surface-only
facility with a strong defensive perimeter, including deep buried meson gun
emplacements. Storm Knight patrols are active in the system, deterring and
removing ihatei incursions, though these have become less prevalent since the
Storm Knights adopted strong forward deployments at Granite and Cral.
Mercuras is not a wealthy world. Its now unproductive mines
have long closed and it does not sit on any major trade routes. The starport is
a free trade zone, but berthing fees are high and capacity is limited to 5,000
ton ships, which, with no orbital refueling capability, curtails mega-freighter
traffic. Traders and Travellers visiting the starport are not subject to the
stultifying regulations of Mercuras' bureaucracy and can theoretically purchase
any type of goods in its free trade zone, but selection, especially of exotic
items, is very spotty. The tallest building on the planet is the former
Travellers Aid Tower, a 300 meter monolith built adjacent to the starport's
landing fields, but with occupancy failing to meet expectations, the building
sits empty and unpressurized, with the TAS hostel operating out of a squat
structure in the tower's shadow.
Sant Rabloes (2421 BB97845-B)
A wealthy independent world near the
edge of Aslan space, Sant Rabloes has long gained protection from ihatei encroachment
by allowing the settlement of the Aslan Htearlaaoiyoya clan to provide military
service and protection.
Physical Characteristics
Sant Rabloes only became a habitable world after its sun's
companion passed through its red giant phase and collapsed into a white dwarf.
Over the three billion years since that event, the former subjovian world,
stripped of its original hydrogen-helium atmosphere, received a bombardment of
volatiles that seeded it with a new atmosphere and deep oceans. Its dense core
provides the large world with a gravity of 1.39 standard, but its rich mineral
wealth overcame that handicap and led to its early colonization.
The geological and biological processes of this world and
its unique crustal characteristics have formed a number of unique or very rare
minerals, including an iridescent class of minerals called rabloeites that
fetch premium prices as far away as the Imperium's Capital.
Sant Rabloes's climate is known for two major events that
occur regularly during its 200 standard day year: the late summer wet monsoon
that brings heavy rains and flooding, and the late winter dry monsoon that
brings dust laden with hazardous particulates out from the desert cores of its
continents. The dry monsoon and its aftermath are the reason for rating the
atmosphere tainted. Only in the period between the wet and dry monsoons are the
particulates washed away to the extent that they do not cause respiratory
distress.
History
After the discovery of rabloeites, Sant Rabloes was
colonized in -762 from Garrone, now Stormhaven. Sant Rabloes declared its
independence in -402 after the first Sack of Garrone. With backing from a
strong Corellan League fleet, the world was able to keep the Aslan at bay.
During the uneasy truce that followed the fifth Expedition,
Garrone made attempts to reclaim its colony. San Rabloes's controversial
response was to offer settlement and citizenship to the Aslan Htearlaaoiyoya
clan in return for bolstered defenses against ihatei expansion. The first Htearlaaoiyoya
arrived in -335 and the League responded with a censure of Sant Rabloes that
was only revoked when the world began to develop trade links with various Aslan
clans and corporations while ceasing all rabloeite exports to League worlds. Sant
Rabloes remained a League member until the Treaty of Kaiear declared Sant Rabloes
an independent neutral world in 422.
Since its independence Sant Rabloes has tried to position
itself as a neutral party in negotiations between the Hierate, Stormhaven and
the Corellan League. It has been marginally successful in this regard and its
diplomats are considered second to Nakris in influence in the coreward half of
The Beyond.
Social Characteristics
Sant Rabloes is home to 800 million residents, of which
nearly 100 million are members of the Aslan Htearlaaoiyoya clan. The world has
always been a democracy, and Aslan citizens enjoy the same rights and
obligations as all citizens, though they are more heavily represented in the
military and business sectors than their numbers would indicate. Wealth is well
distributed on Sant Rabloes, with a progressive tax system and fairly generous
social services. Unlike Corella, there is no robotic or clone underclass. While
the mines operate without sophonts present, much of the work is conducted by
teleoperated drones and neither robots nor clones have any significant presence
in society. By law, biological clones are citizens with all the rights and
responsibilities of naturally born sophonts.
Sant Rabloes is not universally successful in diplomatic
solutions, especially in regard to rouge ihatei. As a result, the Sant Rabloes
Defense Force maintains a strong in-system presence, with asteroid-hull
monitors mounting spinal particle accelerators to discourage invasion and a
fleet of system defense boats dedicated to sweeping ihatei from the minor
worlds of the system and from the vast asteroid field that surrounds the white
dwarf companion.
Stormhaven (1724 A876945-C)
Originally settled as Garrone in -1410 by Sindalian refugees,
Stormhaven has had a long and eventful history, twice overrun by Aslan during
the Expeditions and twice liberated. Since renamed Stormhaven in 422, it has been
the capital of the Stormhaven Republic and the home of the Storm Knights who
are tasked with defending Humaniti from Aslan encroachment.
Physical Characteristics
Orbiting a K2 V star with a distant red dwarf companion,
Stormhaven is graced with three moons, though the outer, Yagro, is a bright
star in the sky, too small for its irregular shape to be seen from the surface by
the unaided eye. Garrone was once a garden world, rich in agricultural
potential, but three separate nuclear bombardments have rendered large portions
of the surface into uninhabitable wasteland. Though the world is recovering, continent-sized
expanses remain too hazardous for long-term occupation and radioactive dust
storms occasionally sweep across settled regions.
History
Garrone was settled directly from Yggdrasil in -1410, during
the final years of the Sindalian Empire. The world lost much of its
technological base in the years that followed, but recovered to mid-tech levels
after joining the Corellan League in -1235. Distant from the League's core
worlds but recovering to stellar technological levels by -1000, Garrone's
oligarchic leadership joined the revolt against Corella that evolved into the Second
Corellan Crisis when both Valhalla and Garrone seceded from the League in -873.
Eighty years later, the growing threat of Aslan expansion forced a change of
heart and the Treaty of Garrone brought new strength to the League and its Star
Fleet in -793.
But the Aslan continued to expand. In the seventh century
pre-imperial, they conquered Oberon and then Halifax, driving refugees to
League worlds, including Garrone, which was by then a military dictatorship
under an indefinitely extended period of martial law. In -604, Garrone's
leader, Field Marshal Beatrice Norton, created an offensive force to reclaim
the fallen worlds, naming them the Storm Knights. In -603, the Storm Knights
launched the First Expedition against the Aslan by striking at Halifax, now Eteasteah,
and dragging the Corellan League into the first of twelve Expeditions against
the Aslan.
The First Expedition took and held Halifax for six weeks
-601 before a counterattack forced the fleet to retreat, abandoning the troops
on the ground to be slaughtered. No other Expedition managed to secure the
system. After the First Truce was signed at Destiny in -598, Garrone kept
pushing for more action, reluctantly dragging the League into all-out war
against the Aslan again and again. The Fourth Expedition ended in disaster in
-402 with the sack of Garrone. More than three million Humans accepted a truce to
depart the world, but just as many refused to leave their homes and suffered
under occupation for 26 years until exiled Storm Knights led the liberation of
Garrone in the Fifth Expedition, driving the Aslan from the world in -476. What
they found was a cowed human population, reduced to slavery conditions.
Despite building up the world's defenses and reinforcing its
population with some returning exiles, Garrone fell again in -269 during what
would become the end of the Sixth Expedition, a war that had been launched from
Garrone in another vain attempt to reconquer Halifax.
This time, the Aslan did not allow many Humans to escape and
the conditions for those that remained were grim for a lifetime. It was 73
years before the Seventh Expedition, launched to protect Sant Rabloes from a
concerted attack, managed to free Garrone again in -198 after bombarding the
world from orbit and slaughtering the Aslan clans in the massive slave revolt
that followed. The Seventh Truce saw the Aslan driven all the way back to their
current borders, surrendering worlds like Teas, Vanity, and Destiny that they
had held for more than 200 years.
Garrone never fell again. For the next six centuries and
five Expeditions, Garrone led the fight against Aslan encroachment, sometimes
gaining a few worlds, sometimes losing a few, often without no change in
borders when a truce followed years of warfare. All the time, the influence of
the Storm Knights on the government remained strong, with the Grand Master of
the Order of the Inconstant Star becoming the effective ruler of the world.
The Twelfth Expedition began in 415 with a Storm Knight push
to take Kaiear and Easakhou (once Araniopa) from the Aslan, a costly and
ineffective campaign that drained ships, funds and goodwill from the Corellan
League. In 421 the Storm Knights seized direct control over Garrone, expelling
League forces and the diplomats who were intent on negotiating another truce.
The three Grand Masters renaming their world Stormhaven. The fighting
intensified, but the Storm Knight offensive stalled into a siege at Kaiear. When
the Third Imperium's base at Delta Cephei became threatened by both Aslan
envelopment and the uninvited arrival of a Storm Knight "protective"
squadron, Imperial consul Alberto Rannvik took the initiative to bluff the opposing
forces into another truce and used the divisions within the League and among
the Aslan to achieve a lasting end to the Expeditions.
In 422 eleven Aslan clans, the Corellan League, and the
Storm Knights signed the Peace of Kaiear, which recognized the independence of
Stormhaven and surrounding worlds as the Stormhaven Republic and set borders
that effectively contained Aslan expansion in the Delta Cephei subsector.
Surprisingly, Stormhaven did not remain a Storm Knight-ruled
military dictatorship, but adopted a democratic constitution that limited the
power of the Storm Knights on the world itself. While they became the official
space force of the new Stormhaven Republic, the planetary Republic of
Stormhaven elected a civilian government and wrote a constitution with
separation of powers among civilian branches of government and with strong
civil liberty guarantees.
Since that 422 constitution Stormhaven has become a
prosperous world, growing in population and wealth. Behind Bundestag, Peopus,
and, questionably, Zydar, Stormhaven has the largest human economy in the
sector. It has enjoyed centuries of peaceful growth, and though the Storm
Knights still spar with ihatei, the thousand years of struggle against the
Aslan and the hardships of war and occupation are a fading memory. Except when
the winds of the Death Ash blow.
Social Characteristics
The meaning of Stormhaven has changed from its original
connotation as a fortress against Aslan expansion to a place of refugee against
the Death Ash, the occasional winds of radioactive ash from the Dead Lands. The
need for ash protection has shaped cities into arcologies and towns and
villages into circular settlements with retractable domes. Despite the risks of
Death Ash, Stormhaven is known for sound government and the relative prosperity
of most of its citizens. It lacks the underclass of robots and drones present
on many Corellan League worlds or the ostentatious upper class of worlds like Valhalla.
The ideal citizen is a productive and skilled individual with class mobility
always within, at least theoretical, reach. The Storm Knights are not as
revered as they were in the past. They are a constant presence in popular media
and given respect, but after so many centuries of peace, their relevance to the
average Stormhaven citizen is muted, unless that citizen desires to undertake a
military career. Stormhaven's population of six billion even includes a few
million Aslan, something unthinkable during the Expeditions. In place of the
motto of Old Garrone of "Ever Watchful", the mantra of modern
Stormhaven is "Forever Forward".
Xenogast (2428 X876000-0)
In theory, Xenogast should have been a prime target for
colonization. Its mass and atmosphere closely match Terra; its climate is
temperate and its small continents moderate temperature conditions.
Unfortunately, Xenogast is already populated with native life forms. Though
none are advanced enough to have developed a central nervous system, the native
life is effectively corrosive, with its fungoid life forms spreading spores
that infect and consume most organic life. While the ecosystem is lethal to any
who come into contact with it, it requires symbiotic groups of organisms to
thrive, and without a wholesale transfer of lifeforms, the nastiness of
Xenogast cannot easily spread to other worlds. Nevertheless, the world is
interdicted by both the Stormhaven Republic and the Aslan Hierate. Even rouge
ihatei know better than to attempt to land on the planet and though the two gas
giants are available for refueling, the entire system is generally shunned.
Occasional Stormhaven and Hierate clan patrols sweep out anyone who lingers in
system, often conducting bio decontamination boardings of ships they encounter,
just to be sure.
Articles
Stormhaven Republic
The Republic was founded in 422 after
the expulsion of the Storm Knights from the Corellan League and the signing of
the Peace of Kaiear which ended the Expeditions against the Aslan. The world of
Stormhaven, formerly Garrone, is the center of the Republican government of
Stormhaven, which rules over three seven-system Mains named after their most
prominent world: Stormhaven, Excalibur, and Destiny. Nearly the entire six
billion population of the Republic resides on the world of Stormhaven. Only 70 million are spread among the remaining
20 worlds and more than half of these people reside on Excalibur. The Destiny
Main is the least populous and, despite being home to three of the Republic's
five Storm Knight bases, the seven systems of Destiny still suffer from occasional
encroachment by Aslan ihatei searching for new lands.
History
The Peace of Kaiear established the Stormhaven Republic in
422 as a buffer zone encompassing three seven world jump-1 mains centered on
the Storm subsector. Granted as a home for the Storm Knights who had fought
Aslan expansion for a thousand years, the Republic was meant to be a tripwire,
with both the Corellan League and the eleven signing Aslan clans agreeing to
come to its defense if anyone, whether Aslan, Corellan, I'Sred, Florian, or even
Imperial violated its independence or threatened its worlds with conquest.
In that regard, the Republic has been successful. While
ihatei attempt to infiltrate the Destiny Main at times, the focus of conflict
has shifted to the thin line of neutral and unoccupied systems between the
Republic and the Hierate.
Structure
As with other smaller states on the periphery of the
Corellan League, the Stormhaven Republic is a lopsided interstellar state with
the vast majority of the population and wealth concentrated in one system, in
this case the world of Stormhaven. Despite this, the Republic functions with
broad representation. The legislature is a bicameral body of a Senate, with
three delegates from each of the 21 worlds, and a House of Delegates, with
logarithmic representation, such that Stormhaven only holds nine of the 99
seats. The executive branch, which has veto authority and requires unanimity to
sign legislation and authorize expenditures, consists of three Executives, one
from each of the Mains. As the Executive of the Stormhaven Main is always
appointed by Stormhaven, in the end, while Stormhaven cannot set the agenda, it
can thwart it, but so can Excalibur or Destiny, leading to a government that
sets policy by consensus. The High Court of the Republic includes three judges
from each Main, but relative to the other two branches, has little effective
power in matters of policy. The Grand Masters of the Orders of the Storm
Knights are subject to oversight by the Executive and funded by the
legislature.
Military
The Storm Knights are the official military of the Republic,
with its three Orders providing system defense, mobile operations, and covert
and special operations.
The Order of Thunder is responsible for system defense and
operates the capital-sized monitors, squadrons of system defense boats, deep
meson installations, and a fleet of jump-capable tugs to shift resources from
system to system. Despite its lack of prestige, it is by far the largest Order.
The Order of the Inconstant Star is the oldest and most well-known
group of Storm Knights, responsible for jump-equipped starships and strike
force troops who are constantly patrolling the worlds just outside the borders
of the Republic and able to act as quick-reaction forces within the Republic as
necessary. Most Inconstant Star ships are in the destroyer and escort size
range, with just a few light cruisers available for backup firepower. By
Treaty, the Republic cannot expand its borders and can theoretically call on
other signatories of the Peace of Kaiear, including Aslan clans, to dislodge
large threats to its systems, though this has only been tested in a handful of
orchestrated exercises over the centuries, the last of which occurred in 1038
with Corellan League and Syoisuis clan participation.
The small but elite Order of Shadows conducts special forces
operations including jump troops actions, covert intelligence, and direct
action against threats to the Republic. By design, it is the smallest Order,
more seen in fictional representations than in action.
The Storm Knights are not wide-ranging in their duties.
Thunder never leaves the three Mains, Inconstant Star patrols tend to stay
within five to ten parsecs of the Mains, and Shadow does not advertise its
operations.
Relations
Stormhaven is by treaty a neutral Human state on the
frontier between Humaniti and the Aslan Hierate. As such, it attempts to stay
out of foreign entanglements with larger regional states, and avoids
antagonizing the Aslan clans that could, if they put their minds to it, overrun
the Republic in one massive surge. Relations with the ten remaining signatories
of the Peace of Kaiear are determined by that treaty and ambassadors are
exchanged on a regular basis, with the four Tlaukhu clan signatories maintain
large permanent compounds on Stormhaven. In return, the Republic has posted
ambassadors on a half-dozen Aslan worlds.
The rise of the Zydar Codominium has prompted a more
aggressive Republican foreign policy with regard to Human-dominated states.
Joint patrols with Nakris are common and the furthest patrols of the Inconstant
Star are those to deter the Zydarian Star Legion. The largest trading partner of
the Republic is still the Corellan League, and Gateway Consortium stations
maintain links between the two states, who have enjoyed cordial relations since
the end of the brief Corellan Federal period in the eight century.
The Republic has mutual defense treaties with Sant Rabloes,
Beriel and Lod, though relations with the Monarchy of Lod have been strained
since Anne III reacted poorly to Inconstant Star ridicule of Lod's performance
in the Sant Rabloes fleet exercise of 1096.
Storm Knights
For more than 1700 years, the Storm Knights have fought to
hold back the tide of Aslan expansion. Their founding dates back to -604, when
Field Marshal Beatrice Norton, leader of Stormhaven, then known as Garrone,
established the Order of the Inconstant Star as an offensive force to reclaim
the fallen worlds of Halifax and Oberon. In that endeavor, they were never
successful, holding Halifax for only six weeks in -601 before the Aslan counterattacked,
driving off the fleet and slaughtering the troops on the ground. The first of
twelve Expeditions against the Aslan ended in failure in -598 with the signing
of the First Truce, but the Storm Knights continued on.
Operating separately from the Corellan League Star Fleet
(CLSF), the Storm Knights were at first an order of chivalry confined to and authorized
by the planetary government of Garrone. Field Marshal Norton's military junta
failed with the First Expedition, but her eventual successor, Fleet Admiral
Joachim Blaunck, himself the former Grand Master of the Order of the Inconstant
Star and a veteran of the ill-fated Halifax Campaign, codified the parallel and
independent duties of the Storm Knights in -589, secretly authorizing the Order
of Shadows as a separate covert action arm of the Knights and granting control
of three ageing asteroid-hull mass-driver-equipped monitors to the Order of
Thunder for defense of Garrone. In -580, the Storm Knights launched the Second
Expedition, dragging the Corellan League into another war against three major
Aslan clans and dozens of their vassals. The main result of the five year
struggle, other than eight million deaths, was the fall of the planet Araniopa,
now known as Easakhou, to the Aslan.
Another ten Expeditions across ten centuries changed very
little, though Garrone fell twice and the Storm Knights shifted their
headquarters, to Bushido in -402, and then to Excalibur in -269, and spread
their influence across the League, rivaling the CLSF in power. While most
Expeditions had recorded beginnings with major offensives and conclusions with
the signing of truces or treaties, the conflict against the Aslan never truly
stopped. Somewhere along the frontier some Storm Knights fought against the
forces of some clan. After the end of the Seventh Expedition in -197, the
border essentially stabilized. The Stormhaven and Destiny Mains were back under
Storm Knight and Corellan League control but remained beleaguered and besieged
intermittently for the next six centuries.
Finally, the League had grown tired of the parallel military
organization of the Storm Knights, a force that drove them into wars they
didn't want, and the Third Imperium had begun to appear on the far horizon. The
Eleventh Crusade dragged on inclusively for 24 years, and the Twelfth was in
its thirteenth year in -421 when the League finally had enough. The CLSF moved
against the Storm Knights, and the Storm Knights seized the system of Garrone
to hold them at bay, renaming their world Stormhaven and daring the League to
weaken Humaniti in a futile civil war that would only benefit the Aslan.
Fortunately the Imperial consul at Waypoint, as Tartakover
was then known, intervened, and Alberto Rannvik through bluff and force of
personality brought a final end to the endless cycle of Expeditions and
skirmishes in the Peace of Kaiear, which in 422 set up the Stormhaven Republic
as an independent state with the Storm Knights as its military force.
The headquarters of the Storm Knights is on Yagro, the small
outermost moon of Stormhaven, in a fortress rebuilt after the bombardment of
the moon in -89 at the end of the Eight Expedition. Buried deep within the
120-kilometer-wide captured asteroid is the Hall of Heroes, a tomb or cenotaph
for every full Knight Commander of the three Orders of Storm Knights.
The three Orders of the Storm Knight are, in order of
precedence:
Order of the Inconstant Star (OIS): Responsible for
the mobile forces, e.g., starships and deployable troops whether inside or
outside the borders of the Republic.
Order of Shadows (OS): Responsible for covert and special
operations, e.g., jump troops, specialized commandos, and espionage, though
prevented from conducting espionage within the Republic except by permission of
all three Republic Executives.
Order of Thunder (OT): Responsible for system
defense, including monitors, system defense boats, and their jump transports,
starport defenses, and planetary defense batteries. Deployment outside the
Republic's borders is only allowed by permissions of all three Republic
Executives.
Ranks within the Storm Knights are a combination of heraldic
title and numbered, not named, ranks and all officers are by definition,
Knights (though not in the Imperial honors sense), e.g., what in the Imperium
would be a Lieutenant Colonel or a Commander would an O5 Knight, unless they
were granted Knight Commander status, in which case they would be an 05 Knight
Commander.
The Imperial equivalent of a Petty Officer is referred to as
an Acolytes, thus, a Petty Officer Third Class would be an E4 Acolyte, though
if awarded Knight Commander status by deed, they could be an E4 Knight
Commander. Junior enlisted, the Imperium's Spacers, are referred to as Aspirants.
There are have rarely been any Aspirates who were also Knight Commanders, as
any deed worthy of such an award would at least be recognized by promotion to
E4 or above, and any action infamous enough to strip rank below E4 would also
strip away a Knight Commander award, except in rare instances.
The rank of Knight Commander (KC) is a rank equivalent to an
Imperial Knight and is awarded by two criteria: Rank or Deed. Rank is issued to
any member of an Order who reaches an O5 (Commander) rank and serves in a
combatant command capacity (for instance command of a Scimitar-class
frigate or command of a battalion-sized combat unit) or any member that reaches
an O7 (Commodore) rank by any means. Deed is an award for heroism, roughly equivalent
to an Imperial Starburst of Extreme Heroism. Anyone becoming a Knight Commander
by any method is afforded the rights and responsibilities of Knight Commander
and has theoretical emergency command authority in times of crisis, meaning
that a lowly E4 Knight Commander could seize command from an O6 Knight who had
not been assigned a combat command billet. This has happened on a number of
occasions in combat with generally favorable results. The favored grade of
Knight Grand Cross (GC) is only issued to those who earn status by both Rank
and Deed, or those who reach the rank of O9 (Admiral), normally the highest
rank in active service of any Order, though the head of each Order is the Knight
Grand Master (GM) and has an equivalent rank of O10.
Each Order awards a Sword of Honor to its Knight Commanders.
It is a long blade of black industrial diamond with a titanium hilt inlaid with
rabloeite iridescent gems. The sword of the KCOIS is a longsword, the KCOS a
katana, and the KCOT a cutlass.
Timeline of the Aslan Expeditions:
1st
|
-603 - -598
|
Attempt to liberate Halifax, which is held for six weeks in -601.
1st Truce signed at Vanity.
|
2nd
|
-580 - -575
|
Second attempt to liberate Halifax. Araniopa falls.
New border at Destiny Main.
|
3rd
|
-452 - -440
|
Bombardments strip atmospheres from Teas and Hell, but Destiny
Main held.
|
4th
|
-407 - -402
|
Sack of Garrone in-402. First Aslan occupation of Garrone.
Destiny Main lost.
|
5th
|
-379 - -376
|
Garrone recovered in -376 by Order of Thunder battlerider
assault. Excalibur recovered.
|
6th
|
-269 - -264
|
Garrone falls in -269. Siege of Garrone ends with
League withdrawal in -264.
|
7th
|
-200- -197
|
Garrone recovered in -198 after nuclear bombardment. Destiny Main
regained.
|
8th
|
-92 - -81
|
Bloody stalemate. Garrone's moon Yagro bombarded. Ended
status quo antebellum.
|
9th
|
93 - 101
|
Araniopa (Easakhou) briefly recovered in 97. Fighting ended by
Treaty of Destiny.
|
10th
|
194 - 215
|
Vanity and Rector overrun and then recovered. Ended
status quo antebellum.
|
11th
|
309 - 335
|
Very long stalemate with deep raids and sporadic sieges. Ended status
quo antebellum.
|
12th
|
408 - 422
|
Peace of Kaiear. Garrone becomes Stormhaven.
Stormhaven Republic established.
|
Scimitar-class Frigate
Stormhaven's interstellar warfighting branch is the Order of
the Inconstant Star, tasked with rapid deployment and offensive operations
against ihatei incursions into both the neutral and Republican space. By
convention, nearly all this capability is contained in destroyer, frigate, or
corvette-sized starships, with support vehicles filling out a small task force.
The current core fighting vehicle specifically designed to counter incursion by
Aslan Halaheike and Sakhai warships is the 2400-ton Scimitar-class
frigate. While unable to hold the line against a major clan incursion, these
ships are more than sufficient to counter raids by smaller clans and families
seeking to test the limits of the Republic's resolve. Heavily armored, fast,
and armed with a medium fusion bay to deliver a devastating punch in close
combat, and, for stand-off attacks, dual missile bays plus four each of
particle and torpedo barbettes, the ships can defeat either a Halaheike
or Sakhai in a fair fight; on occasion, a single Scimitar has
defeated both. For the past century, command of a Scimitar has become
the most common criteria for achieving status by rank as a Knight Commander of
the Order of the Inconstant Star.
Stargrazer-class Pinnace
The Stargrazer pinnace is the standard small craft of
the Storm Knights. As a general purpose heavily armed and armored fighting ship
with 8.2 tons of available mission-specific space, it is a decent vehicle, but despite
its name, it lacks the heat shield protection of the equivalent Nakris Confederation
Star Force Hornet. It also lacks aerofins for high performance atmospheric
flight. Still, it has a sturdier hull, assault escape pods for the base crew of
six, and performs equally well in space combat. It is also almost 15% cheaper
than the Hornet.
Sword of Oberon
The Sword of Oberon may only be a myth, based on
little more than a cleric error and some wishful thinking, or it may be part of
a grand conspiracy. The only known "fact" is that a mothballed Cemplas-class
dreadnaught named Kaskii disappeared from the inventory of the Imperial
Navy's Deneb Sector Depot in around 1100. The Cemplas-class of
288,000-ton warship was active in the last years of the Solomani Rim War a
century earlier. The ship, based on a massive spinal meson gun design and
supplemented by a dozen each of large mass driver, torpedo, missile, particle
beam, and fusion gun bays was designed specifically to crack bypassed Solomani
worlds with overwhelming firepower. Capable of only jump-3 and 5-g
acceleration, the warship could not keep up with a fast moving modern Imperial
fleet, and these characteristics, plus the infamy of being responsible for the
destruction of megatons of orbital infrastructure and bombardments that cost
tens of millions of lives, turned the entire class into something of a pariah,
and all Cemplas ships were either mothballed or scrapped by the 1030s.
Only one of these ships, Kaskii(998), was mothballed at the Deneb Depot.
It was recorded as present in the inventory conducted in 1098 and missing in
the one conducted in 1101. Whether it was ever present, or if its disposal at
some earlier date was poorly documented because of incompetency or corruption
is uncertain. In some circles within the Stormhaven Republic, the rumor
persists that agents of the also likely apocryphal Order of the Thirteenth Expedition
stole the vessel and transported it to a secret base somewhere in The Beyond in
preparation for a strike against Aslan clans that, according to some versions of
the rumor, have not signed the Peace of Kaiear, or, in other versions, have
signed it, but don't take the treaty seriously, or have in some way offended this
secret Order. Some stories have Imperial Navy sympathizers as coconspirators,
others credit, or blame, GeDeCo. In any case, the starship could destabilize
the entire region if it were ever crewed and put into action. If it exists at
all.
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