The Beyond Subsector G: I'Sred!Ni Heptad
Note:
The next Subsector contains the Sred!Ni race.
Note that I used a bang (!) and not a star (*). Mainly that's
because the conversion process I use to import systems into travellermap.com
output relies on a * as an intermediary step. Since my understanding of the
intent was for the * to represent some sort of click, I figured ! works well
enough (although from what little I understand about click phonics, it's a
different type of click- but it's all pops and clicks to me).
The thing about the Sred (see, shorthand circumvents the problem)
is that the only information on the race seems to come from the original The Beyond
supplement, which fortunately I purchased an ungodly number of years ago and
recently found in a box in the basement. The entry in the traveller wiki is
pretty much a copy of the library entry from the supplement. The race is listed
as non-canon and I couldn't find any more information on it.
As I elaborated to write up the race, government and world
(it looks a bit redundant in the post below, but when the whole sector comes
together, the sections on worlds, governments and races will be split out
enough for the redundancy to be tolerable) I couldn't wrap my head around the
inconsistencies of a hierarchical caste-based communal society with no sense of
self and castes that seem unlikely to have existed prior to contact with an
outside entity.
So, I had two choices, write it up as is, or change it. I
didn't change it that much, but what I wrote contains a section on the race
called "Outstanding Questions" which lay out what I see are fundamental
issues with the race as written and a couple of ways to sort of explain them
away. The only things I really changed was renaming "percipiences" to
"castes" and "Coalescers"
to "Healers", which might not have been the original intent, but I
lack a ouija board.
Anyway, here is Subsector G:
The Beyond Subsector G: I'Sred!Ni Heptad
System Data
Hex Name UWP Remarks {Ix} (Ex)
[Cx] N B Z PBG W
A Stellar
----
-------------------- --------- ------------------------ ------ ------- ------ -
-- - --- -- ---- ----------
1715
Examma X911000-0 Ba Ic
Fo { -3 } (500+2) [0000]
- - R 010 9 NaXX M5 V
1720 Wi C100263-B Lo Va Mr Sa { 0 }
(E11+1) [227E] - M - 233 15 CoLg
K4 V M4 V
1812
Shalukin B211211-B Lo Ic
Co { 1 } (A11+3) [135E] - - - 300 8
CoLg M6 V BD
1817
Torgau B433455-B Ni Po { 1 }
(C32-1) [256B] - - - 522 16 NaHu
K2 V
1917
Rolland B645544-A Ag Ni { 2 } (B44+5) [1718] - - - 512 9
NaHu G6 V
1918
Beriel BA67835-9 Ri Ph
Pa { 2 }
(674+3) [BAA9] - M - 603 8 NaHu G9 V
2011
I'Sred!Nillol B434588-C SredW Ni
Ht { 1 } (943-1) [865D] - - - 902 7
IHPr F6 V
2012
I'Sred!Nispr A665888-C SredW Ga
Ri Ph Pa Ht { 3 }
(C79+1) [8B5D] - - - 523 17 IHPr
K3 V
2016
Tanasi C854684-9 Ag Ni { 0 } (B55-4) [5638] - - - 421 14 NaHu G9 V M8 V
2020
Excalibur A966745-C Ag Ri
Ht { 4 }
(C6C+1) [9B4D] - K - 413 12 ShRp
K4 V M3 V
2113
I'Sred!Nihil A668988-C Hi Ht
(I'Sred!Ni) Cx Pr { 3 } (A86+4) [9C4B] - K - 711 13 IHPr K0 V
2115
I'Sred!Nilun A571788-C SredW He
Ht Pi { 2 } (D69-5) [895G] - - - 622 8
IHPr G6 V
2116
I'Sred!Nixtu B000588-C SredW As
Ni Va Ht Ho { 1 } (847+1) [466B] - - - 432 16 IHPr K5 V
2120
Levahnu B311214-B Lo Ic Co
Sa { 1 } (711-1) [535E] - - - 613 11 ShRp M0 V M5 V
2218
Dismal B334441-B Ni Co
Sa { 1 } (C32+1) [354B] - - - 702 9
NaHu F5 V M7 V
2312
I'Sred!Nilal B000488-C SredW As
Ni Va Ht { 1 } (E37+2) [7569] - - - 612 10 IHPr M2 V M4 V
2319
Sastri B75678D-9 Ag Ga
Pz { 2 } (869+1) [799B] - - A 910 12 NaHu G6 V
2413
I'Sred!Nity B000488-C SredW As
Ni Va Ht { 1 } (C36+3) [2558] - - - 512 9
IHPr M0 V
2414
Retribution X610000-0 Ba Fo { -3 } (A00-3) [0000] -
- R 001 8 NaXX M1 V
2420
Lahasha C453543-A Ni Po
Ho { 0 } (A42+2) [95A7] - - - 412 15 NaHu K3 V K7 V
The I'Sred!Ni Heptad subsector consists
of 20 systems and has a population of approximately 8.3 billion of which more
than 7.5 billion are members of the Sred!Ni race. Of the 735 million Humans
residing on 11 worlds across the subsector 600 million are residents of the
independent world of Beriel. The subsector is dominated by the I'Sred!Ni
Protectorate, sometimes called the Heptad, which controls seven systems and
only allows visitors under very controlled circumstances.
Worlds
Beriel (1918 BA67835-9)
Beriel was colonized
by Sword Worlders in 423. A failed claimant to the throne of the Tizon Empire,
Beriel Natskov, led his followers into exile, settling the high gravity, but
otherwise habitable world. Beriel and his descendants ruled as absolute
dictators for two centuries, until his line failed after the death of Astrid II
in 631 during Astrid's Plague, an epidemic which killed a quarter of the
population and left the economy in ruins. Aid from the Corellan League
stabilized the faltering world and provided a cure to the plague, but with the
growing Federalist movement working towards centralization, Beriel rejected
membership in the League and instead accepted Imperial settlers to replenish
its population and to help set up a new feudal monarchy with the ruler elected
by a moot of noble families. Grants of fiefs and titles brought several wealthy
families to Beriel; many of these had supported losing claimants in the
Imperial Civil War. While Beriel's protectionist policies have slowed
technological progress to a standstill, it has shielded and helped develop local
industry. The world enjoys a high standard of living and has experienced only limited
unrest among the lower classes.
Excalibur (2020 A966745-C)
Excalibur was
settled from Garrone, now Stormhaven, in -450, during the Third Expedition. It
fell to the Aslan with Garrone in -402 and was recovered with Garonne in -376,
expelling all Aslan ihatei settlers. Since that time, Excalibur has held a
flanking position, protecting first the Corellan League and now the Stormhaven
Republic from Aslan incursions toward coreward. As the key world on the seven
system Excalibur Main, the planet is the second most important member of the
Republic and has the highest per capita ratio of citizens who achieve the rank
of Storm Knight.
I'Sred!Nihil (2113 A668988-C)
The homeworld of the
Sred!Ni is seldom visited by outsiders and only experienced under careful
escort through choreographed tours. While the physical characteristics of the
world are well established, its history and culture are filtered through the
lens of official Protectorate dogma.
Physical Characteristics
Peppered with more
than a dozen subcontinents and three-quarters the diameter of Terra,
I'Sred!Nihil is a world with a wide variety of ecological niches that defy
generalization other than to observe that desertification affects only small
regions of the world and forest-like cover remains prevalent where rainfall
patterns allow. Seven billon residents have not significantly upset the world's
ecological balance. With low axial tilt and eccentricity, the world experiences
little climatic change over the course of its year of 201 standard or 205 local
day duration.
History
Officially, Sred!Ni
civilization has always existed. Unofficially, there is evidence of Sred!Ni
space travel and settlement of asteroids by c. -800. By Sred!Ni accounts, they observed
occasional "alien" transits of their system, presumably by Corellan
or Aslan vessels and in -113 seized a Corellan transport refueling at their
system's gas giant. Within a decade, the Sred!Ni had begun exploration of
nearby systems and established the I'Sred!Ni Protectorate. By 1100, more than
one billion of the system's seven billion residents live in offworld habitats,
mostly in the asteroid belt that separates I'Sred!Nihil from its system's gas
giant.
Social Characteristics
The government of
I'Sred!Nihil is a component of the government of the I'Sred!Ni Protectorate. As
such it is a collectivist meritocracy in which society is divided into
hierarchies of eight recognized castes arranged into three classes. Telepathic
linkage between individuals and an emphasis on the fusion of biological and
mechanical technology makes I'Sred!Nihil's society into a cohesive whole in
which both population and infrastructure seems to merge. Outside access to
Sred!Ni society is rare and heavily supervised.
Retribution (2414 X610000-0)
Originally known as Distruit
(X632000-0), the entire Retribution system is off-limits in accordance to treaties
signed by the I'Sred!Ni Protectorate, Corellan League, Monarchy of Lod, and
many Aslan clans. The planetary surface of the world was wiped clean by a sustained
I'Sred!Ni high velocity mass driver bombardment in 694 in retribution for the
establishment of an unauthorized settlement. The trace atmosphere is a thin
outgassing from still active magma pools covering much of the world. Even
refueling at the system's single gas giant is prohibited by treaty and enforced
by a large Protectorate presence.
Sastri (2319 B756678D-9)
Rules are all on
Sastri. Regulation covers everything from the size and shape of cutlery to the
proper use of toilet paper. Pervasive surveillance enforces regulation in all
public and many private areas. If the world wasn't on the only jump-2 route
from the Stormhaven Republic to the Florian League and if the system had some
other source of fuel, nobody would visit. As it is, landing at the Downport
(there is no Highport) and completing the authorizations for refueling can take
days. All ships and passengers, even those in transit, are subject to intrusive
and exhaustive inspection and fined for infractions to rules no reasonable
person would believe could exist. Sastri is why a strong market for collapsible
and drop fuel tanks exists on both Levahnu and Tellus.
Shalukin (1812 B211211-B)
A tiny cold world in
orbit around a dim red dwarf with a brown dwarf companion, Shalukin is owned
and operated by the Shalukin Consortium, a corporation dedicated to conducting
official trade with the I'Sred!Ni Protectorate, and, to a lesser and
non-exclusive sense, trade with Die Weltbund through Tartakover.
Shalukin is home to
an I'Sred!Ni Protectorate embassy that inspects and authorizes trading vessels
bound for the Protectorate and authorizes visas for visitors to the alien
realm. While tourism is not a valid reason for travel, the Sred!Ni are more
lenient in approving Corellan League visa applicants than the embassy at Web
Edge is in approving any visitors at all.
Very few Corellan
League trading vessels make the trip into the Protectorate. Instead, Sred!Ni
starships transport most goods purchased or sold by their embassy. By treaty,
neither the League nor the Protectorate maintain more than a few corvette or
frigate class vessels at Shalukin, but it is understood that both parties will
react forcefully to any treaty violations, especially by a third party.
Wi (1720 C100263-B)
Wi is a gas giant
moon located just outside the stellar jump shadows of its host binary star
system. It is the site of a Corellan League Star Fleet military outpost
supporting the refueling operations of ships traveling to and from the
Stormhaven Republic. Civilian refueling is only available to Corellan and
Stormhaven registered ship engaged in military, commercial, or diplomatic
travel between the two states. The gas giant is patrolled by CLSF forces and
mined to prevent unauthorized use by hostile forces.
Articles
Sred!Ni
The Sred!Ni are a race of fur-covered spider-like octopods
with a cohesive, possible hive-like society and advanced biotechnology. Their
interstellar state, the I'Sred!Ni Protectorate is not welcoming to outsiders
and independent information on their biology and society is limited.
Physical Characteristics
An adult Sred!Ni is a 100kg bilaterally symmetrical octopod
with an internal skeleton, whose appearance is most reminiscent of a Fulacin
trapper or a Terran tarantula. The basic body shape of a Sred!Ni is ovoid, with
a separate head separated by a short flexible neck. The head contains a single
pair of eyes, a snout-like mouth, and gill-like organs on the
"cheeks" that support hearing, smell, and respiration. The Sred!Ni's
eight limbs all end in four thick graspers, allowing any limb to act as leg or
arm, but in practice the rear four act as legs and the forward four as arms.
Sred'Ni are adept at climbing and often use several limbs to hang from
grasp-holds attached to the walls and ceiling of their structures.
Life Cycle
Sred'Ni are born live from their Breeder caste, usually
singly, but occasional as twins. The newborn Sred!Ni masses up to 20kg and is
more advanced than Human, Vargr, or Aslan infants, capable of fending for
itself. The newborn develops a prenatal telepathic link to its parent and is
able to participate in rudimentary discourse at birth.
Sred!Ni are divided into eight castes of which only the
hermaphroditic Breeder is capable of reproduction. Influences from communal
telepathic links initiate hormonal activation that determine caste development,
matching capabilities with societal needs.
The eight castes are:
·
Breeder: Hermaphroditic conceiver and
bearer of Sred!Ni, normally through sexual reproduction but apparently capable
of parthenogenesis. Lower intellect.
·
Technician: Operator and maintainer of
inorganic machinery.
·
Merchant: Externally engaged with commerce,
internal purpose probably related to logistics.
·
Hunter: Originally purveyor of fresh
game. Currently act as scouts or smaller, more intelligent soldiers.
·
Warrior: Soldier caste; no leadership
duties, but able to operate complex technological weaponry. Highest mass caste,
sometimes reaching 200kg.
·
Leader: Coordinator of activity. Leaders
appear to have greater telepathic abilities than other castes.
·
Sage: Scholar, scientist, retainer of
knowledge.
·
Healer: Medical provider. Operator and
maintainer of organic machinery.
Breeders develop sex organs by an age of six standard years.
Mental capabilities are enhanced for Leaders, Sages, Healers, Technicians, and
Merchants. Physical capabilities are enhanced for Hunters and Warriors. Healers,
Technicians, Hunters, and Warriors also develop greater agility than other
castes.
Sred!Ni compliment hormonally-triggered genetic changes with
augmentation from biomechanical implants or symbionts to tailor themselves to
their primary roles in society. Unconcerned with individually, lifespan of a
Sred!Ni is not extended by technological means and Sred!Ni will voluntarily
self-euthanize as physical and mental characteristics decline to the point
that they are no longer productive members of society. This lifespan seems to
vary by caste, with Sages persisting for more than a standard century and
Warriors for less than two decades.
Evolutionary Development
Sparse outside knowledge of current and past biological
activity on I'Sred Nihil limit understanding of Sred!Ni evolution. When asked,
they will say that they have always existed. Likely, they evolved from communal
forest-dwelling pack hunters who developed greater intelligence to overcome
some environmental challenge. Many outside researchers speculate that the
current caste structure evolved from a simpler organization earlier in Sred!Ni development.
History and Society
The Sred!Ni are not forthcoming about their historical
development. Officially the race has always enjoyed a collectivist philosophy
and neither warfare nor class distinction drove the civilization's progress,
but apparently the Warrior caste has always existed, which baring some external
threat raises questions in the minds of many sophontologists. Whatever their
technological and societal development, the Sred!Ni achieved spaceflight and
began settling the asteroid belt in their system by approximately -800. Some
Corellan records from ships transiting the system over the next six centuries
mention fleeting contacts with unknown spacecraft and indications of industrial
activity on some asteroids, though these were dismissed as Aslan or even Vargr
activity. The seizure of a refueling Corellan transport in -113 led to the
acquisition of jump technology and within a century the Sred!Ni expanded to six
nearby systems, establishing outposts in each. After this quick seizure of
nearby systems, which established the current Heptad or Protectorate, I'Sred!Ni
expansion stopped and they adopted a strict quarantine around their systems.
Establishment of interface systems containing Protectorate
embassies at Shalukin and Web Edge in 347 and 648 are the extent of
constructive engagement with outside influences. The only overt aggression by
the Sred!Ni has been the destruction of an unauthorized settlement by effectively
sterilizing the world of Retribution in 694.
Sred!Ni society is communal to the extent that individuality
is not acknowledged in anything but the strictest physical sense, with the
eight castes all fulfilling a role within the society as a whole. As best as
outsiders understand it, there is a hierarchy of castes, the three i-Zreen
"classes", of which the Primary consists of the Leader, Sage and
Healer castes, the Secondary of the Merchants, Hunters, and Warriors, and the
Tertiary of Breeders and Technicians. In this Hierarchy, castes have different
roles and different levels of authority. Any decision appears to require consensus
between all but the Breeder caste, rendering the actual utility of the i-Zreen
hierarchy within a communal telepathic society obscure.
Sred!Ni technology has a closer relationship with biology
than the technology of most Charted Space races. Genetically altered organisms,
symbionts, and cybernetics seem to blend, with starships seeming nearly organic
inside their crystaliron shells. Individual Sred!Ni often sport enhancements
that are at least partially biological. As the only known psionic ability among
the Sred!Ni is telepathic, and even this capability is very limited outside
their own species, some genetically engineered biological devices have brains
capable of receiving Sred!Ni telepathic input in much the same manner as a
Zhodani might manipulate machines with telekinesis.
Interstellar Relations
The Sred!Ni are not welcoming to outsiders. The Protectorate
limits contacts to the interface systems of Shalukin and Web Edge and those who
receive visas to visit the homeworld of I'Sred!Nihil are carefully supervised
in the few zones admissible to visitors.
Outstanding Questions
Several inconsistencies or oddities in outside knowledge of
Sred!Ni society remain open questions:
·
If Sred!Ni society was always unified and
cooperative and the Sred!Ni are apex predators, why does a Warrior caste exist
separate from the Hunter caste?
·
What is the current main role of the Hunter
caste in society? Are they explorer, NCOs, or actual hunters?
·
What is the purpose of Merchants in a communal
society? How did they evolve prior to contact with outsiders? Are they more
accountants and quartermasters than actual merchants?
·
What is the purpose of the three class hierarchy
in a communal society with consensus decision-making and no individuality?
·
Why within these classes is the Breeder caste
excluded from decision making, while the equally low class Technician caste is
not?
·
Prior to the advent of automation and
genetically manipulated organisms as the mainstay of manufacturing, was there
ever a Worker class? Are the Technicians remnants of this caste?
Human researchers have attempted to address some of these questions
by postulating an evolution of the caste system based on hormonal changes or
deliberate manipulation after the Sred!Ni achieved a technological
civilization. Professor E.X.U. Norbert theorizes that the original caste
structure involved two castes in each class: Leader and Shaman, Hunter and
Clerk, Breeder and Worker, with Shaman evolving into Sage and Healer, Clerk
evolving from a storeroom accountant to Merchant with logistics expertise, and
Worker splitting into Technician and Warrior castes. Doctor Henrietta Vaaliniin
postulates a simpler model of three original castes: Leader, Hunter, and
Breeder. Others have postulated a consolidation from a larger number of castes,
but in all cases, the Sred!Ni have not cooperated in this research, stating
that their caste and class structure is as it always was.
I'Sred!Ni Protectorate
The I'Sred!Ni Protectorate
is the government of the Sred!Ni of I'Sred!Nihil. Details of the workings of
the secretive race's society are limited, but the Sred!Ni have little concept
of individuality beyond that which focuses their species into eight castes with
different societal roles. The I'Sred!Ni have had interstellar capability since they
seized a refueling Corellan transport in-113.
Their government is also referred to as the I'Sred!Ni Heptad, reflecting the
seven systems controlled by the Protectorate. In three of these systems, the
I'Sred!Ni occupy only a number of habitats in the systems' major asteroid
belts, but squadrons of asteroid-hull monitors and swarms of system defense
boats patrol their systems from starward to far beyond the outermost planet.
Sred!Ni biological technology is at least as advanced as its mechanical
technology and comprises much of the export goods channeled through the two Protectorate
approved interface ports at Shalukin and Web Edge.
History
The Protectorate as an interstellar government dates to the
discovery of the first Sred!Ni interstellar settlement at I'Sred!Nispr in -97.
Corellan records indicate the existence of a small Human settlement on that
world, then named Valemin, in -120, but a CLSF sweep during the Eighth
Expedition encountered the Sred!Ni instead and were greeted with a message
indicating the world was part of the Protectorate; the fate of the Human
settlement is unknown. During the following century, the Protectorate expanded
to include the systems which contained asteroid belts at I'Sred!Nilal,
I'Sred!Nixtu, and I'Sred!Nity as well as the systems of the worlds I'Sred!Nillol
and I'Sred!Nilun. After claiming and occupying these systems, seven including
their home system, the Sred!Ni did not expand further, but did proclaim the
systemnow known as Retribution, originally Distruit, to be an off-limits buffer
system. This proclamation was formalized in 234 by the first Sred!Ni treaty
with another interstellar state, the Treaty of Waypoint with the Corellan League.
Further agreements allowed limited trade through the ports
of Shalukin and Web Edge and led to the establishment of Protectorate embassies
in both systems, Shalukin in 347, and Web Edge in 648.
In 694 the Protectorate reacted to the unauthorized Human
outpost on Distruit, now known as Retribution, with a sustained high velocity
mass driver bombardment that eliminated the outpost and devastated the world's atmosphere
and hydrosphere.
During the following centuries, visitors have reported
significant habitat-building activities in the asteroid belts of all Sred!Ni
systems except I'Sred!Nillol, which has no significant asteroid belts and where
activity is focus on the rings and smaller moons of the system's two gas
giants.
Structure
Outsiders are not privy to the details of the Protectorate's
governing structure. It appears to function through specialized bureaus. Internally
and cross-functionally, links between bureaus seem to be informal. Externally,
the Protectorate expresses itself through the embassies at Shalukin and Web
Edge. The ambassadors are Leader caste individuals with a significant staff
comprised of all castes. Turnover at these installations appears low and likely
some staff is provided by Breeders on-site, not regular rotation, at least for
lesser caste personnel. Telepathic consensus-making and direction, combined
with a lack of individuality and a weak sense of "self" provides an
amount of cohesion unknown in Human experience, even among the Zhodani, making
comparisons and comprehension of actual government and social processes
unreliable.
Military
The military of the Protectorate is structured rather like
the Stormhaven Republic, focusing on strong defense with squadrons of massive
monitor-class asteroid-hull ships and swarms of system defense boats. Offensive
or external jump-capable forces are miniscule in comparison, both in numbers
and size. The Retribution Fleet was an exception, but much of that fleet
arrived as mass-driver equipped asteroid-hull battleriders, many of which are
still in orbit around the devastated planet more than four centuries on.
Otherwise, jump-capable forces focus on small corvette to frigate-sized ships
such as the 800-ton meson bay-equipped Fireship.
Relations
The first discourse between the Protectorate and other races
occurred in -97 with contact between the Corellan League and Sred!Ni at
I'Sred!Nispr. It is unknown what became of the Corellans captured at I'Sred!Nihil
in -113 or any remaining settlers from the Valemin outpost at what became known
as I'Sred!Nispr. The Protectorate has never directly answered any inquires into
their fate. The Treaty of Waypoint, signed at the world now known as Tartakover
was delayed for decades because of this issue, but the Corellan League finally
accepted that centuries had passed and developing relations based on mutually
agreed upon terms and principles was more important than the fate of a few
hundred long-dead people.
Since the signing of that treaty in 234, relations between
the Protectorate and the Corellan League have been stable and, if not cordial,
at least based on respect for each other's borders and other, non-physical,
diplomatic boundaries. Still, more than a century passed before the
establishment of the Protectorate embassy and trade enclave on Shalukin in 347.
Relations with other states came later.
The Sred!Ni were not aggressive outside their declared
borders, but did not initiate or respond to contact from non-Corellan states.
The first contact with the Imperium came through Corellan intermediaries at
Shalukin in 638 and cumulated in the Web Edge Agreement of 648 that established
a second Protectorate embassy and trade enclave on Web Edge. Shakulin and Web
Edge remain the only touchpoints for dialog and trade. The Web Edge Consortium
is currently composed of Imperial, Hierate and Lod interests, but in the past
have included Vargr and Stormhaven representation. For unexplained reasons, the
Protectorate has refused to allow participation at Web Edge by either Die Weltbund
or the Florian League, but have provided no explanation. It is known that
Protectorate ships have come into conflict with Sternhansa ships in
neutral space; the Sternhansa claim that the Protectorate was the
aggressor and the Protectorate has not commented.
I'Sred!Ni Fireship
The I'Sred!Ni Protectorate does not encourage visitors,
maintaining strict visa requirements and limited access points. Large asteroid-hull
monitors and swarms of system defense boats protect the seven systems of the
Heptad. Intruders who violate Sred!Ni space do not survive to tell the tale.
Outside the Heptad, Travellers may encounter two types of spherical starships:
armed trader that generally do not stray past the two interface ports of Shalukin
and Web Edge, and the 800-ton Fireship, also known as the Spider's Eye for the
100-ton meson bay "eye" mounted forward on the spherical ship. Armed additionally
with a small missile bay, three torpedo barbettes, and three quad pulse laser
turrets, the Fireship may not be the fastest or most heavily armored ship of
its size, but it definitely packs the most punch. The Sred!Ni show no
hesitation in using nuclear torpedoes and missiles in combat, generally
discouraging confrontation by all but the most aggressive or foolhardy foe.
Like all Sred!Ni technology, the Fireship relies heavily on bio-mechanical
automation, and while the ship itself is not "alive", many of its
components are. The crew of the ship varies greatly depending on mission
objectives, which are often inscrutable to outsiders. As reported by the few non-Sred!Ni
who have boarded their vessels, the ships can support up to two dozen crew or
passengers, but seem to be able to operate with a crew of as few as half a
dozen, with weaponry and basic ship's systems controlled by a biomechanical
computer, that, though not full sentient, seems to be integral to the ship to
an extent not seen in Human-developed equipment. The Fireships tend to remain
within a few parsecs of the Protectorate, but a few have been spotted on
missions as far away as the Trojan and Vanguard Reaches.
Excursion Boat
The Excursion Boat is carried on Fireships for landing and
scouting purposes and on Sred!Ni trading ships as a secondary boat to the main
cargo shuttle. A tapered cylinder with morphable wings, the Excursion Boat is
capable of high performance in and out of atmospheres and is difficult to
detect by conventional means. The I'Sred claim that the stealth properties of
the hull are only a byproduct of the streamlining and heat shielding techniques
that give the Boat its performance characteristics.
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