The Beyond Subsector F: Freya
The Beyond Subsector F: Freya
System Data
Hex Name UWP Remarks {Ix} (Ex)
[Cx] N B Z PBG W
A Stellar
----
-------------------- --------- ------------------------ ------ ------- ------ -
-- - --- -- ---- ----------
0911
Nemesis E5488DC-5 Lt Pa Ph
Pi { -2 } (A72+1) [6682] -
M - 114 12 CoLg G4 V
0915
Centrum C5638C9-9 Ri Ph
Sa { 1 } (A78+1) [9948] - M - 622 12 CoLg F6 V
0920
Angkor E312775-4 Na Ic Lt
Pi Sa { -2 } (464+4) [4564] -
- - 812 12 CoLg M0 V M5 V
1014
Tinzhy C210200-8 Lo Co { -2 } (611-1) [1158] -
- - 812 11 CoLg M0 V
1017 Bran's
Cage X400100-8 Lo Va Co Fo { -3 } (A01+3) [1179] - - R 112 13 CoLg M1 V
1114
Talmut D563469-6 Ni
O:0911 { -3 } (331+1)
[4185] - - - 330 13 CoLg G1 V
1118
Bushido A577738-C Ag Ht Co
Pi { 4 } (G6E-3) [9B2G] - KM - 522 14 CoLg F9 V
1214
Shekerleb A310798-B Na Pi
Tz { 2 } (96A+1) [7918] - K - 521 10 CoLg M8 V
1215
Inagu E654338-4 Lo Lt { -3 } (521-2) [3152] -
- - 621 11 CoLg K5 V
1313
Eswea E445362-6 Lo
O:1214 { -3 } (921+1)
[616B] - - - 910 13 CoLg M3 V M6 V
1314
Jeremiah A9758D8-B Pa Ph Pi
Ho { 2 } (97A-3) [BA8B] - - - 101 11 CoLg K7 V M2 V
1319
Costen D756434-4 Ni Ga Lt
Co Tu Pa { -3 } (431+2) [1135] -
- - 422 17 CoLg K3 V
1320
Chang C865557-6 Ag Ni Ga
Pr { -1 } (445-1) [3417] -
- - 324 12 CoLg G5 V
1411
Bantu C563655-8 Ni Ri
Sa { -1 } (C51+1) [8566]
- - - 723 8 CoLg M1 V
1412
Techlan BB85473-8 Ni Pa { -1 } (931-4) [1378] -
- - 314 14 CoLg K3 V
1414
Freya A869646-B Ni Ri
Ho { 2 } (D58+3) [582B] - - - 602 9
CoLg G5 V K2 V
1415
Elba E571345-6 Lo He { -3 } (721+1) [41A9] -
- - 523 18 CoLg M0 V M2 V
1417
Salin E412456-8 An Ni Ic Tz { -3 } (831-4) [3137] - - - 313 12 CoLg M2 V M5 V
1513
Descare B543343-5 Lo Po
Lt { -1 } (821+3) [3245]
- - - 421 12 CoLg K5 V M4 V
1516
Wai D987300-6 Lo Ho { -3 } (621+2) [1178] -
- - 612 8 CoLg K8 IV
1519
Lini X110000-0 Ba { -3 } (400+3) [0000] -
- - 010 5 NaXX A2 V
1613
Navarre A7776A6-B Ag Ni { 3 } (859+1) [6947] - KM - 622 9 CoLg K3 V M3 V
1614
Zterpyll D564367-9 Lo Sa
O:1414 { -2 } (721-1) [6168]
- - - 902 13 CoLg K0 V K4 V
1617
Link B232312-A Lo Po
Sa { 1 } (C21+1) [445A] - - - 413 10 NaHu M6 V
1618 Cypger X510000-0 Ba { -3 } (900+1) [0000] -
- - 010 8 NaXX M0 V M9 V M3 V
The Freya subsector has 27 systems
and a population of 999 million sophonts, nearly all Humans and just over 600
million of whom live on the former League capital world of Centrum. Fifteen of Freya's
systems belong to the 19 system Freyan Main which stretches from Garr in the
Corella subsector to beyond the border of the Corellan League in the
interdicted Examma system. Within the subsector, all but the three nearly
unpopulated worlds of the Link Cluster are members or dependencies of the
Corellan League.
Bran's Cage (1017 X400100-8)
A barren world in
orbit around a red dwarf sun, Bran's Cage has been interdicted since the Ninth
Expedition, more than a thousand years ago. The League's only official public information
about the world, besides the interdiction posting that discourages any use of
the system and directs transient ships to the outer gas giant, states that
Bran's Cage is a "security installation." A thousand years of legend
has given the system, once simply known as Argun, its own mythology. In most
accounts, the planet is a prison, home to a maimed and insane immortal Storm
Knight named Bran, a victim of a failed experiment to make a genetically
superior soldier. He cannot die or be killed, nor can he be released. He lives
in a subterranean prison on a cold dark world. His robot jailors are his only
companions. The truth is not known, but for a thousand years, a rotating task
group of CLSF ships out of Bushido has stood guard over an apparently desolate
world.
Centrum (0915 C5638C9-9)
A moon of the inner
gas giant of an F6 V star, Centrum was colonized from Corella -1482. For more
than two thousand years, Centrum was the administrative capital of the Corellan
League, but for the past few centuries, the planet has struggled to regain its
influence and prosperity.
Physical Characteristics
As the largest moon
of the gas giant Prospero and the second resonant moon in a string of three,
Centrum experiences significant tidal stress during its 61-hour orbit around
Prospero. The stress causes widespread volcanism which has brought significant
deposits of rare earths and metals to the surface. Most of Centrum is dry
desert, but its two oceans provide very livable conditions to their significant
drainage basins.
History
In -1482 Centrum became the second world to be colonized from
Corella. Originally named Miranda and settled to mine rich lanthanum deposits,
the world took the name Centrum when it became capital of the Corellan League
after the Reformed Constitution of -1409. Centrum remained capital of the League
until the First Corellan League Crisis of -1237, when both Centrum and Valhalla
seceded from the League to protest the world of Corella's increasing attempts
to dominate League policy. The secession merely amplified Corellan influence. And
after a century of independence, Centrum's role in convincing Valhalla to join
it in returning to the League led to the signing of the Treaty of Centrum in
-1132 and Centrum resumed its role as legislative and administrative capital.
From -1132 until 742
the members of the Corellan League Grand Assembly met in the ornate Grand
Assembly Hall in orbit around Centrum. The structure underwent many renovations
and expansions over the course of its long history, but like the world it
circles, it has struggled with decay and irrelevance since the capital moved to
Corella after the failure of the Federal Constitution.
The Directorate, the
bureaucratic government that had ruled Centrum since its days of independence,
was not able to recover from the loss of influence and funds associated with
the shift to Corella. In 956, the Committee of Free Radicals (CFR)
revolutionary movement overthrew the Directorate and initiated the Great
Simplification, attempting to undo layers of regulation two millennia deep. The
resultant chaos led to millions of deaths and further damaged the faltering
economy. In 988 the CFR fell to a military coup, inaugurating a period of junta
rule that lasted until free elections in 1013. Another four decades of
faltering civilian rule led to the 1059 seizure of power by the Committee for
an Orderly Future (COF), which with Consortia support managed to stabilize the
economy. The COF remains popular but exercises control over the media and
education system and has not managed to increase Centrum's industrial and
technological base to pre-CFR levels. Only in 1098 did Centrum's population
once again top 600 million citizens and emigration, a low birth rate, and
stagnant life expectancy threatens to reverse the population gains of the past
decades.
Social Characteristics
Society on Centrum
gives the impression of being worn out. The centuries-long decline is evident
in the Highport, Grand Centrum Station, the habitat which was once housed Grand
Assembly Hall. While renovations continue to improve services and construction
proceeds on a working shipyard, what was once a bustling Class A starport is
now a half-empty Class C installation, with abandoned compartments, rotting
hydrogen tank farms and unused port terminals. A portion of the installation is
a working museum and a larger portion is an inoperative museum piece. The
cities have the same ambiance, with some neighborhoods functioning and working
towards renewal and others near-abandoned, with five-hundred-year-old towers
slowly falling apart and battle damage from three revolutions over the course
of the past 150 years left unrepaired. While the people of Centrum are not
particularly unfriendly, many are not welcoming of offworlders, especially
those from more prosperous worlds. There is a large exception, as those
associated with the COF or employed by various Consortia tend to be more
optimistic and open to outside ideas. Among this hopeful group is the Mirandan
Restoration Front (MRF), an organization whose official purpose is to change
the name of the world back to its original, but whose unstated goal is to
escape the bonds of association with a world that used to be important, and
return to a world that was once a prosperous growing society more than two
thousand years before.
Freya (1414 A869646-B)
Freya is the only
remaining Human world in The Beyond settled directly by Sindalian Empire
loyalists. The original settlement in -1570 was as a forward base for an
invasion of Corella that never happened. Most of the strike force was withdrawn
to deal with problems closer to home, but a small crew remained to maintain
their tropical island base. Nearly all the current six million citizens of
Freya can trace at least one ancestor back to the three hundred that remained
behind. Freya orbits the brighter component of a G5 V / K2 V pair of stars. It
lies near the inner edge of the habitable zone and the equatorial regions are
nearly too hot to be tolerable. Most of the world is ocean. Noatun, the single
major continent, is centered in the upper northern latitudes and has a
primarily wet tropical climate.
Despite its origins,
Freya joined the League in -1451, prior to the fall of the Sindalian Empire,
and has remained a member ever since. Until 534, Freya was the site of a major
CLSF base, but after a century of peace with the Aslan, the League consolidated
its forces on the Freyan Main to the forward base at Navarre.
Freya remains a
pleasant place to live and is one of the top destinations for those who can
afford interstellar holidays. Many coastal towns on Noatun and on the Gersemi
island chain are focused the tourism industry, and there, visitors outnumber
natives. The Freyan standard of living is second only to Valhalla and
citizenship is difficult to obtain. Applicants for anything more than a 180
standard day visa are required to show not only the means to support themselves
and any dependents, but the ability to contribute to the Freyan economy.
Freya maintains a
small outpost on Zterpyll, a habitable moon at the League's border on the
Freyan Main. The marginally viable mining operation and small garrison on site
are likely more a reaction to the CLSF's preference for Navarre than any real
expansionist ambition and assignment to Zterpyll is considered a career-ending
hardship post.
Jeremiah (1314 A9758D8-B)
The world of
Jeremiah is a hot harsh world. Passed over by pre-Imperial colonization
efforts, the world has been ruled by the Jeremiahan Congregation of God since
their arrival in 557.
Physical Characteristics
The planet Jeremiah
orbits near the inner habitable zone of the K7 V orange dwarf component of a
binary star system. Tidal dragging has slowed the world's rotation to produce a
94 hour day. Deserts dominate the inner regions of the world's supercontinent
and storms pound the shores of the vast Northern Ocean. Sandstorms make the air
unbreathable for long days at a time.
History
The Jeremiahan
Congregation of God dates back to the Second Imperium. Its Solomani founders
believed that Vilani cultural influence was leading Solomani people away from
the word of God and corrupting them by encouraging them to "conform to the
failed patterns of a Godless ambitionless society". The Jerimiahans were
prevalent in the Core and Massilia Sectors during the final centuries of the
Second Imperium and into the Long Night. While never a large congregation,
their Solomani views put them at odds with many of their neighbors and as the
Third Imperium grew, some contingents set off to settle new worlds on the
frontier. One group reached The Beyond in the sixth century, settling Jeremiah
in 557.
The Jeremiahans
joined the League as part of the agreement to allow settlement and protection of
their world and despite believing that most League members were corrupted by
demonic influence or, worse, had non-Solomani blood. Still, the basic
philosophy of the Congregation was to protect their own from the future
disasters that awaited the unbeliever. While some conversion of pure outsiders
was advantageous, the standard approach to dealing with those outside the
Congregation was to avoid confrontation and accept any help that did not
corrupt the true faith. For the mainstream church, this included accepting the
technology of the League and participating as separate but equal members. The
Congregation's mainstream considered the future Rupture which would destroy the
universe for all but the faithful to be a distant proposition and the End Times
to be nearer the "End of Time" which some philosophers thought might
be the heat death of the universe. However, the offshoot Revelationist Congregation
believed the Rupture was coming soon and this schism led to the 705 departure
of the Revelationists to the world they would eventually call Garr.
The Federal
Constitution of 732 represented a direct threat to the separation preferred by
the Congregation. Jeremiah led the opposition to the Federal Constitution, but
failed to prevent its ratification by two-thirds members. For the ten years it
was in effect, Jeremiah was the leading voice calling for its repeal. In the
end, it was the direct threat of succession by Jeremiah and a dozen member
worlds that led to the abolishment of the Federal Constitution in 742.
Social Characteristics
Most of Jeremiah's
100 million people live in low density low-rise cities scattered in the most
habitable river valleys of the planet, far from the stormy shores and away from
the worst sandstorms. Worship is more important than economic activity, and
while overall technology is as advanced as it is on Valhalla, the average
Jeremiah consumes that technology much less. Even ownership of a ground car is
considered wealthy and grav cars are unknown except among high Congregation
officials. The Congregation owns all means of production and provides all
services, making this religious dictatorship functionally equivalent to an
authoritarian socialist state. It is not a particularly strict
authoritarianism, as Jeremiahan philosophy does not place strict limitations on
behavior or thought. Jeremiahans believe they are already chosen by God to
survive the Rupture. Therefore, right action is more of a demonstration of this
truth to others than a strict requirement for salvation. Anyone who does not
threaten the power of the Congregation or flaunt societal mores is left to
their own devices, within reason. Enforcement of laws is little different than
it would be in a fairly strict secular state and non-violent infractions are
dealt with by requiring restitution and corrective instruction to prevent
reoccurrence more than by punishments or long-term incarceration.
Jeremiah contributes
ships and troops directly to the CLSF but by law does not allow mixed crews
aboard its vessels except in emergency situations such as medical and recovery
efforts. To outsiders, they appear as polite, reserved people, but their
feelings of superiority over non-believers and non-Solomani is often just below
the surface.
Nemesis (0911 E5488DC-5)
Settled by followers
of the ancient Terran Greek Goddess Nemesis in 764, Nemesis is one of the most
isolated worlds in Charted Space outside a major rift. The nearest system to
its G4 V sun is four parsecs distant. One of these worlds is Talmut, a colony
maintained by the Matriarch of Nemesis as a gateway for authorizing travel and
trade with Nemesis itself. Since few League starships can manage a four parsec
jump, most ships bound for Nemesis carry enough fuel for a pair of two parsec
jumps. The high cost in time and effort of a four-jump round trip to Nemesis
discourages most outsiders from visiting the world, and those who arrive
without a proctor from Talmut aboard their starship are warned by radio beacons
to stay away from the world. The Corellan League Star Fleet maintains a small
defense force in orbit around Nemesis to provide security and customs
inspections and prohibit unauthorized landings. Ironically, the jump-4 vessels
that ferry Nemesis's representatives to and from the League Assembly and
provide communications services to the rest of the League are among the most
advanced ships in the sector.
The Matriarch of
Nemesis is the head of a bureaucracy of priestesses dedicated to the worship of
the philosophy of the Nemesis, who extracts retribution on those who succumb to
hubris. Founded during the Long Night on the world of Vhodan in the Vland
Sector, the Matriarchy interprets the hubris of Humaniti to be the belief that
they could be like gods, achieving mastery over beast and machine and traveling
among the stars. As such, they and their followers have chosen to live simple vegetarian
lives on an isolated world, limiting contact with the corrupting influences of technology
more advanced than what is required for basic medical care and survival on a
world whose atmosphere is tainted by near constant volcanic activity.
An ascetic movement
within the Matriarchy practices the complete abandonment of technology, living
a gatherer existence on a large remote island, isolated by thousands of
kilometers of ocean from the rest of this isolated world. However, the
mainstream followers of Nemesis accept the basics of town and farm life and of
simple machinery lacking in any sort of computerized circuitry or
"thinking capacity". But even use of this basic technology requires
strict adherence to codes of conduct that make their use a cumbersome ordeal.
If asked, the
Traveller's Aid Society will state that it has not listed Nemesis as an Amber
Zone for two reasons: First, nobody goes there unless they have a very good
reason. Second, anyone who fills out the proper paper forms, accepts a proctor
from Talmut as a non-paying passenger for the round trip, and abides by all the
rules they agreed to by signing the forms, is treated with respect and at worst
politely told to leave upon any violation. In truth very few meet the first of
these conditions and most of those people are discouraged from their travels by
the conditions spelled out in fifty pages of paper forms.
Salin (1417 E412456-8)
The world of Salin is
a small tidally locked world in orbit around the smaller of a pair of red dwarf
stars. It would be unremarkable and uninhabited except for two factors. The
minor factor is that the system lies on the only jump-2 route from Bushido to
the rest of the Corellan League. The major factor is that the insignificant
world is home to what was once a very significant Ancients site. Near Salin's
north pole is a crater whose ejecta still carry traces of a megacity-sized
Ancients installation. Beyond the crater's rim lie four shattered but still
recognizable domes more than 200 meters across. All but one of these is little
more than shards of molecular bonded materials. The fourth dome, Delta Dome, is
far from intact, but it sits atop deep tunnels that stretch across many cubic
kilometers. The Delta Dome Catacombs have been objects of study and exploration
since their discovery two thousand years ago. For the past four centuries, the
Katrina University Salin Archeological Initiative (KUSAI) out of Bushido has
maintained a permanent research facility at Delta Dome. Despite Bushido's
attempts to annex the system, the League considers Salin a dependency of
cultural significance held in trust by the entire League and maintains a small
CLSF ground contingent to protect the site from unauthorized entry. Perhaps to
spite the League, KUSAI has issued permits to private applicants to explore the
Catacombs. Salin's population of 30,000 people is centered on Delta Town and consists
mostly of private citizens and organizations intent on finding unknown
treasures deep underground. The CLSF's attempt to limit the arrival of new
treasure-hunters is mostly enforced by the refusal to authorize any sort of
starport facilities on the planet. Only the fusion-smoothed stone pads at KUSAI
and a few pads for the private use of registered treasure hunters can
accommodate landing ships, and no pad can support ships larger than 1000 tons
displacement.
Articles
Acrux-class Heavy Cruiser
The Acrux heavy cruiser is most prevalent capital
ship in the Corellan League. Produced in large numbers by the shipyards at
Valhalla and, in much smaller numbers, under license by Jeremiah, the Acrux-class
design is more than a century old and not as advanced as ships produced by
Corella or Lyheric. However, mass production and corrections based on decades
of service has turned the 50,000-ton vessel into a solid hard-hitting design
with no fundamental operational flaws.
Equipped with a 7000-ton particle accelerator spinal mount
and numerous particle beam, missile, and torpedo bays underneath a tough
coating of crystaliron armor, it is able to stand in the line of battle against
any enemy likely to be encountered in defense of the Corellan League. While not
designed as a carrier, the Acrux can hold up to 45 standard 35-ton
fighters or attack boats and 150 ships troops. With a standard complement of
nearly 800 crew and troops and the capacity to support 135 more personnel, the Acrux
is equipped with a flag bridge and is often the flagship of heavy-hitting task
groups and even entire task forces.
Valhalla has 24 Acrux warships in active service with
the CLSF and another 24 in service with the Valhallan Star Force. To date, Jeremiah
has completed two Acrux warships: Wrath of God is in service with
the CLSF and Righteous is the flagship of the Jeremiahan Defense Force.
Gryphon-class Heavy Fighter
The Gryphon is the standard
heavy fighter of the Valhallan Star Force and as such is also the most prevalent
heavy fighter in the CLSF. It is designed for long-range strike missions with
endurance to support its crew of two for days, if necessary, and enough
missiles to achieve significant stand-off capability. Highly maneuverable and
capable of bursts of speed sufficient to outrun or out-maneuver most foes, it
is well-regarded by both commanders and crews.
Gaja-class Attack Boat
The Gaja is the standard small unit operations boarding
and landing vessel of the Vahallan Star Force and CLSF. Based on the same basic
airframe as the Gryphon, Valhalla produces the Gaja for export
both within and outside the League. Capable of carrying a squad of soldiers to
their destination under fire and delivering them in both boarding and jump
operations, the Gaja also performs customs control duties at major
starports across the League.
Thunderbolt-class Heavy Fighter
The Thunderbolt is a short range strike fighter
capable of incredible speeds and strike power, especially for its level of
technology. While based on the same frame as the Gryphon, it is not as
highly regard by its pilots, as the camped cockpit and intruding barbette mount
make long duration flight uncomfortable. Armed with a particle accelerator, the
Thunderbolt is capable of rendering real damage to even heavily armored
ships, but the radiation effects of the weapon limit its utility except in
all-out war situations, a scenario that the Corellan League has not faced since
the end of the Aslan Expeditions almost seven centuries ago.
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