The Beyond Subsector E: Corella
The Beyond Subsector E: Corella
System Data
Hex Name UWP Remarks {Ix} (Ex)
[Cx] N B Z PBG W
A Stellar
----
-------------------- --------- ------------------------ ------ ------- ------ -
-- - --- -- ---- ----------
0111
Nehwon D866572-4 Ag Ga Ni
Lt Pr { -2 } (641+3) [8379] -
- - 302 7 CoLg G4 V
0113 Al
Mustan C869363-8 Lo
O:0314 { -2 } (921-1) [4194] - - - 521 9
CoLg K2 V
0114
Gehenna B5487AA-A Ag Pi { 3 } (G6C+2) [7A1A] - M - 414 9
CoLg F5 V D
0116
Quatenon D8A6674-4 (Aniyun)
Ni Fl Lt Tz { -3 } (851+1) [4361] -
- - 212 11 CoLg M1 V
0119
Sha'anoe B863788-B Ri Tz { 3 } (B6A-2) [8A8G] - - - 713 14 CoLg M1 V
0214
Z'chmel D559614-4 Ni Lt
Sa { -3 } (951-5) [6332] - - - 311 8
CoLg M0 V M7 V
0216
Dorstyal BA96847-B Pa Ph
Pi { 3 } (C78-2) [CB6A] - KM - 412 11 CoLg K3 V
0218
Utopia C855311-9 Ga Lo Ho
Tr Da { -1 } (721-2) [7246] - - A 510 5
CoLg G3 V M1 V
0220
Innuit CB97778-8 Ag Co
Pi { 0 } (668-5) [8747] - - - 421 11 CoLg G2 V BD
0311
Trayfowen CA64549-9 Ag Ni Co
Pr { 0 }
(D43+1) [355A] - - - 522 10 CoLg
K1 V
0312
Chicomecal D333322-8 Lo Po Ho
Tz { -3 } (A21+2) [6185] -
- - 324 11 CoLg M2 V M2 V
0313 Qat's
Key CA54454-6 Ni Pa { -2 } (231-4) [3295] -
- - 324 15 CoLg K5 V
0314
Corella A864855-D Ri Ht Pa
Ph Cx { 4 } (C7C+1) [4C3D] - KM - 834 11 CoLg G2 V G8 V
0316
Liberty C4406BB-9 De Ni Po
He Da Tz { -1 } (655+2) [555C] -
M A 312 8 CoLg M1 V
0318 Shangra
La EB66421-4 Ni Lt Pa { -3 } (231+1) [5153] - - - 515 13 CoLg K3 V M1 V
0417
Aytah A000463-D As Ni Va
Ht O:0314 { 1 } (C36+4) [355F] - - - 924 13 CoLg M2 V
0511
Zeno E613000-0 Ba Ic
Tz { -3 } (600+1) [0000]
- - - 011 12 NaXX M1 V
0512
Tezcat D548220-7 Lo { -3 } (311-3) [511A] -
- - 822 12 CoLg K4 V K9 V
0513
Chulte B310555-B Ni Sa { 1 } (D46+1) [565B] - - - 723 10 CoLg M1 V
0519
Xanadu A7675A7-C Ag Ga Ni
Ht Pr { 2 } (C46+2) [671B] - K - 814 12 CoLg G4 V
0616
Kemlos B5679B8-8 (Kemlae)
Hi Sa Pr { 1 } (A86-1) [6A88] - - - 513 9
CoLg M0 V
0618
Valhalla A963844-B Ri Ho Tr
Ph { 4 } (A7B+4) [8C18] - KM - 622 10 CoLg G8 V
0714
Garr D8679D8-4 Ga Hi Lt
Pr { -1 } (686-1) [B841] -
- - 422 8 CoLg F9 V
0718
Enigma C454212-A An Lo Ho
Fo { 0 } (C11-1) [1295] - V R 623 11 CoLg K2 IV
0719
Kadeth B320666-9 De Na Ni
Po He Sa O:0618 { 0 } (G55+4) [764B] -
- - 714 12 CoLg M4 V
0814
Azathoth B544322-A Lo { 1 } (E21+5) [1429] - - - 532 16 CoLg K3 V
0815
Siva C000721-A As Na Va
Pi { 1 } (86A-1) [B868] - - - 723 13 CoLg M5 V M7 V
The Corella subsector consists of 27
systems and a population of 11.037 billion sophonts, including more than 5
billion Kemlae, the most populous non-Human race within the Corellan League.
Every system in the subsector is a member of the Corellan League and the
subsector includes more than 86% of the League's population and a similar
proportion of its economic output. Several of the subsector's worlds have been
settled for more than two and a half millennia, since the fall of the Sindalian
empire, but an influx of setters from the Third Imperium has added to the
population over the past 500 years. In addition to the Kemlae, the subsector is
home to the Aniyun race, beetle-like denizens of the methane world Quatenon.
Governments
Corellan League
The Corellan League claims to be the second oldest
continuous interstellar state of Humaniti after the Zhodani Consulate. As
Article Seven of the Corellan constitution lays out the framework for an
interstellar Corellan League, this claim may be technically accurate, but no
other systems were settled until -1535 and the League itself has undergone many
changes in membership, organization and cohesion over its theoretical 2700-year
existence. At one point it encompassed worlds across half the sector and into
the Vanguard Reaches and at times it was reduced to a few squabbling worlds and
dependent systems. In its current state, it remains the largest government of
Humaniti within the sector, stretching across 75 systems and counting 12.7
billion sentient beings as its citizens.
History
The world of Corella was settled by Sindalian dissidents in
-1597. The founders were allied families of a group of Sindalian elites opposed
to the concentration of power and autocratic tendencies that had transformed
Sindal from a cooperative defense league into a despotic empire. The dissidents
had earlier settled on worlds now controlled by the Aslan, notably Oberon, now Htoleakh,
but raids by three successive Sindalian Emperors had forced the dissidents to
abandon these colonies and retreat to fifty parsecs from Old Sindal. Legends
claim that some among them did not think this was far enough and that distant
Sindalian remnant states may still exist fifty, a hundred parsecs, or further
to spinward.
For centuries, the entire sector was only sparsely settled.
A dozen systems colonized by those fleeing the Sindalian Empire comprised the
entire Human population outside Mal'Gnar El, and the League was the only
interstellar state in The Beyond. The Kemlae joined the League almost
immediately upon contact in -1531 becoming the second world after Tatiana, now
Garr, to join the nascent organization.
The League's bond with member states varied over time, with
all of the Sindalian colonies except Keshto and Pritchard being at least
occasional members. Some of these worlds had been directly settled from those
fleeing Sindal, others, like Centrum had been settled from Corella. Two crises,
the first in -1237, precipitated by the secession of Centrum and Valhalla, the
second by the secession of Valhalla (again) and Garrone (now Stormhaven) in
-873, nearly dissolved the League. By -850, the League was little more than
Corella and a few colonies and outposts.
The arrival of Aslan scouts and settlers after -800 changed
that dynamic and strengthened the bonds between Human worlds in response. In
-793, the Treaty of Garrone saw the return of its two powerful wayward members
and strengthened the League by increasing powers of taxation and establishing
the Corellan League Star Fleet.
During the millennium between -603 and 422, the League's
Star Fleet launched Twelve Expeditions, campaigns to prevent or reverse Aslan
expansion. The celebrated Storm Knights were at the forefront of the battle,
commanding ships and surface detachments to defend or reclaim dozens of worlds,
including Garonne (twice). The strains of that long period of conflict brought
the League to near civil war in 420, but the crisis led to the negotiation of the
Peace of Kaiear between the League and eleven Aslan clans in 422 after a
conference sponsored by a lone diplomat from the Third Imperium. That treaty brought
peace, but also triggered the expulsion of Storm Knights and the establishment
of the splinter state of Stormhaven, as Garrone was thereafter known.
Over time, other splinter states have formed from former
League members, some permanently, some temporarily in response to a diplomatic
spat. Immigration from the Third Imperium changed the nature of the League as
religious pilgrims arrived in the years after the Peace of Kaiear, settling
some virgin worlds and intermingling with established populations on the rest.
Following the early seventh century Imperial Civil War a Great Pulse of nearly
ten million immigrants reached The Beyond, with nearly than half settling
within the League's borders.
An initiative to strengthen the League's governmental
structure led to the adoption of the Federal Constitution of 732, but within a
decade, protests from both religious and libertarian groups forced its repeal,
the League reverted to its decentralized confederate structure in 742. The
failure of the Federalist movement led to another splinter state, with the most
fervent Federalists exiling themselves to establish the Hefrin Colony.
In the following centuries, the League has experienced
pressure from the expanding Eslyat in the Vanguard Reaches and allowed the
secession of the Zydarian Codominium, but has otherwise continued to function mostly
to the satisfaction of its diverse citizenship and fractious neighbors.
Structure
The League is a government of member worlds, not people.
Each of the League's 47 full members (independent worlds with a population of
at least 10,000) sends two representatives to the League Assembly. The Assembly
convenes for a 90 day legislative session every standard year aboard the Capital
Orbital habitat, which sits in geosynchronous orbit above Corella.
For centuries prior to the repeal of the Federal
Constitution in 742, the League's members had met continuously in the Grand
Assembly in the ornate Grand Assembly Hall in orbit around Centrum, a structure
that has now deteriorated to become part museum and part Centrum's over-sized
second-rate Highport.
But for its entire 2700 year history, Corella has always
been the cultural capital of the League. The current League government is
dominated by Corellan Great Houses, and the multi-world corporations known as
the Consortia. Many of these Consortia are controlled by one or more Houses or and
most maintain their headquarters on Corella. The influence of other powerful
member worlds, most notably Valhalla, Kemlos, Lyheric, and Centrum prevent
Corella from dominating League policy and these governments, Houses and
Consortia often work at cross-purposes to official League policy and to each
other.
Military
The Corellan League Star Fleet (CLSF) is a unified combined naval
and marine force composed of contributions from the military forces of various
member states, mainly Corella, Valhalla, Lyheric, and Dorstyal. Great Houses
and Consortia also contribute token forces of paramilitary ships or troops to
the CLSF, furthering the CLSF's fragmented force and leadership structure.
Those member worlds without the technology or resources to contribute in kind, mostly
the high population worlds of Kemlos and Garr, provide additional funding to
support the CLSF.
In theory, the CLSF is a combined military force is directly
answerable to the League Assembly, but in practical terms, a professional seven
member Staff Directorate sets policy and issues orders, with contributing
members influencing or interfering with deployments to varying degrees.
The quality of ships and equipment differs, with more than
half the fleet adhering to Valhallan TL 11 specifications of jump-2 and 5g performance
and standardized interfaces and designs. Corellan and Lyherican yards contribute
more advanced TL 13 vessels to replace their still more numerous aging TL 12
ships and equipment in some fast response and heavy strike roles. No CLSF
warship exceeds 100,000 tons displacement, and the majority of
"major" combatants range from 1000-10,000 tons. Ground troops are
mostly armored to TL 11 standards, with lightweight poly carapace armor and boarding
vacc suits standard and only a few small elite units are equipped with powered
armor. Lasers are the main combat weapons of all but specialized units and even
among elite units, plasma weapons remain rare.
The CLSF maintains a dispersed deployment posture, operating
out of eight naval bases and assigned to one of 16 numbered Task Forces, with
the term "Fleet" reserved for the CLSF as a whole or in reference to
independent world or private forces. In practice ships and their attached
troops and support personnel patrol or garrison in temporarily assigned Task
Groups of 2-20 ships.
The combined independent fleets of worlds, Houses, and
Consortia are roughly as powerful as the entire CLSF. In many cases these
independent fleets are not as modern, well trained, or well-maintained as their
CLSF contributions, but in some fleets, a few exceptional or
"showboat" vessels or troop units brashly outperform the League's
assets in every way.
Local planetary defense is the responsibility of each member
world. The CLSF does not maintain the number of ground and assault forces to
support a major ground war and the Fleet's organization is focused on smaller
combined Task Force units that do not exceed brigade size.
Relations
The Corellan League is at peace with its neighbors and
emphasizes free trade and cultural exchange. This policy produces some friction
with Die Weltbund's Sternhansa interstellar trade monopoly, but is
manageable with trade occurring through intermediate brokers on both sides of
the border. The League and Die Weltbund have coexisted for nearly one thousand
years without overt conflict.
While the I'Sred!Ni Protectorate severely limits Corellan
trade access to only the port and trade authority on Shalukin, The League's
respect for I'Sred policy is returned by tolerance for Corellan visitors; the
I'Sred provide visas to ten times as many Corellans as those from other
interstellar states combined.
The Corellan League's closest trade and diplomatic partner
is the Stormhaven Republic; the Republic's secession from the League is
considered ancient history and continued close economic and cultural ties have
remained strong for hundreds of years. A joint defense treaty strengthens the
military position of both states.
Relations with other splinter states are not as warm, but
with the fragmented nature of Corellan society, no one feeling applies to all
Corellans or to all members of another state.
Corella maintains diplomatic and trade relations with the
Florian League, but they are not significant trade partners.
The League's relations with the Third Imperium are neutral,
with an exchange of ambassadors and the occasional visit of Imperial Navy and
Scout Service vessels, but the Imperium has little interest in interfering with
Corellan politics, even as a counterweight to Die Weltbund.
Contact with the Zhodani Consulate is mostly through the
Colonnade in the Vanguard Reaches; the League's tolerance of psionics varies
from world to world, but that very freedom to set local policy sits well with
the small Zhodani embassy on Corella.
Finally, relations with the Aslan Hierate are complex. The
Peace of Kaiear is still in force, guaranteeing borders between Human and Aslan
space, but it only applies to the eleven clans that signed the treaty. While
four of those clans are members of the Tlaukhu and include most of the
population of Layeaukhtyei, four of the signatory clans are minor even in The
Beyond and one signatory clan no longer exists. There are currently more than one
hundred acknowledged clans in The Beyond and only ten are technically obligated
by the treaty. Actions by minor clans and unassociated ihatei occasionally
encroach into League space, but they are mostly deterred by Stormhaven forces
before they reach that far.
Aliens
Kemlae
The Kemlae are a race with a complex life cycle. Native to
Kemlos, a large gas giant moon in orbit around a red dwarf sun, the Kemlae have
been full members of the Corellan League for most of its existence.
Technically, the term Kemlae refers to multi-tentacled worm-like pupal stage
that represents the sentient life phase of the Kemlae Cycle, or Keeltiru.
Physical Characteristics
A fully grown Kemlae is a purple worm 2.0-2.5 meters in
length and 40-50cm in diameter with twelve tentacle appendages, six surrounding
the "head" and six surrounding the "tail". The Kemlae's "head"
is a tapered cylinder ending in a large circular mouth lined with plate-like
"teeth". Surrounding the mouth is a ring of six eyes on short stalks
interspersed with six "noses", which support respiratory, olfactory,
auditory, and speech functions. The six forward tentacles reach 50-60cm in
length and split into three 10cm sub-tentacles that form "fingers".
The "tail" tentacles are thicker than the forward tentacles and sport
stubby "toes" that end in rubbery callouses. Kemlae locomotion
usually involves a fast crawl supported by three or more tail tentacles with
two or more forward tentacles providing fine guidance; the remaining tentacles,
forward and tail, can carry items or interact with the environment.
Kemlae vision is heavily skewed toward the infrared, with
color vision being able to discern 0.5 to 12 micrometer wavelengths of light.
Kemlae clothing serves a ceremonial purpose, with the long torso covered in
tight bands of linens and leathers denoting rank, age, and life history. When
travelling in hostile environments, a Kemlae environmental suit will mimic
these patterns to tell the story of the individual's place in society.
Unfortunately to human eyes, many of these colorful bands look black or brown.
Life Cycle
A Kemlae grub, or Kuru, emerges from a 10cm diameter egg and
spends nearly two standard years as an unintelligent caterpillar-like creature,
subsisting on rotting vegetation and biodegradable waste. Once the Kuru reaches
approximately one meter in length, it molts into the pupa, or Kemlae stage,
with about the intelligence of a Human or Vargr infant.
As the Kemlae stage persists, the twelve-tentacled worm
matures physically and mentally, within six years reaching two meters in length
and gaining enough intelligence and experience to pass a series of trials and
rituals to become admitted into Kemlae society.
A Kemlae can maintain itself in the pupa stage for decades by carefully
managing its diet or by taking medications to control hormone levels, but before
the age of fifty standard years, the urge to transform becomes too great for
most individuals.
After retreating into a chrysalis for a period of 2-3
standard weeks, a ceremonial event referred to as the Kuftu ,the former Kemlae
emerges transformed into a moth-like gossamer-winged creature, the Kessa, or
"elder", a flying unintelligent hermaphroditic reproductive life
stage. Unable to eat, the Kessa breeds, lays eggs and dies within a week,
completing the Kemlae life cycle.
Evolutionary Development
The primitive Kemlae occupied different ecological niches
during their different life stages. Kuru hatched and grew in deep forests and
swamps, adopting an herbivorous lifestyle. After molting, the young Kemlae
migrated to open plains and river valleys, becoming omnivores, hunting and
gathering in packs that grew into the first primitive villages. When the urge
to transform in the Kuftu became too great, the Kemlae travelled to ceremonial
locations on hills or mountains near their river valley homes and within sight
of the forests. The Kessa emerged to soar from the high ground, mate in the air
above the forests' edge and descended into the canopy to lay their eggs in the
hollows of ancient rotting trees.
As Kemlos's climate dried, the forests receded, making this
cycle unsustainable. The Kemlae instead built larger villages, complete with
garbage middens surrounding sculptures of the vanishing trees where the Kessa
would lay their eggs and the Kuru would begin their lives under the protection
of village guardians.
History and Society
Kemlae civilization persisted at an advanced agrarian level
for hundreds of thousands of years and claims to be older than the Ancients.
Only in the past 5000 years did civilization advance as population pressures
drove the innovations that propelled the race into an industrial age. When
contacted by Corellan explorers in -1531, the Kemlae numbered in the billions
and had begun early exploration of space, travelling to the other moons of
their gas giant primary.
Kemlae society had been unified centuries earlier. Their
society was a meritocracy, with villages appointing a Lurush, or judge, who
among other chieftain duties was the arbiter of who had the choice or the
obligation to enter Kuftu, a ceremony that occurred as often as once every
local year of forty-two standard days. The Lurush chose from among their ranks
a greater Lurush to represent their region and the regional Lurush choose one
from among their number to represent a province. By the time of first contact,
the hierarchy of Lurush was six layers deep, with the sixth level Lurush
electing one of their number to be the Supreme Lurush, who ruled the entire
society for a set term. At each level, a Lurush could only serve for thirty-six
local years, about four standard years. At the end of this term, unless voted
to the next level, the Lurush was obligated to perform Kuftu after choosing a
companion to accompany them to become their Kessa partner.
Interstellar Relations
Since contact with Corella, the Kemlae have been
enthusiastic members of the League and open to interactions with other races
and cultures, though few of their number actually travel off planet. Society
has remained mostly static since contact, with medical treatments to control
the urge to begin Kuftu being one of the few technological changes widely
adopted. The Kemlae are proud of their ancient and stable society and are
stubbornly resistant to any changes to their culture or life cycle. In return,
they are both tolerant and interested in the cultures of other races,
recognizing the differences influenced by both biology and tradition. They
actively oppose attempts by one culture to rule, subvert, or modify another,
though their defense of diversity extends only to societies, not individuals;
they expect others to adhere to the customs of their native culture.
Kemlae Travellers
While most Kemlae remain on their homeworld their entire
lives, they are a numerous people, and a small percentage of more adventurous
Kemlae spend some or much of their lives among interstellar society.
Characteristics
Kemlae Travellers have the following modifiers applied to
their characteristics: DEX+1, END+1, EDU-1, SOC-1.
Traits
Kemlae Travellers all possess the following traits:
Multi-limbed: All Kemlae can utilize up to three
major items (weapons, tools, etc.) simultaneously and receive three sets of
actions each round to operate them. However, Kemlae suffer DM-2 with all
equipment not manufactured or modified for their use.
Infrared vision: Kemlae can see far into the infrared
spectrum (0.5-12 μm), allowing them to discern room temperature objects in
complete darkness. Conversely, Kemlae can barely distinguish green, and blue
appears gray to their eyes.
Kuftu: Kemlae do not suffer aging effects but
starting with the end of the seventh term (Age 36), Kemlae must roll Term+ to
avoid Kuftu, which results in the character's transformation and death.
Careers
All careers from the Traveller Core Rulebook are
suitable for Kemlae, however they begin their careers at age 8 and cannot serve
more than eight terms total. The Kemlae Noble career is only available to the
Lurush, who must have served at least four previous terms in another career and
must have both EDU and SOC of at least 10. At the end of each term, a Lurush
must roll 11+ to avoid Kuftu; if successful, the Lurush gains +1 SOC.
Worlds
Corella (0314 A864855-D)
The capital of the Corellan League, Corella was founded 2700
years ago by Sindalian emigres and has remained the center of Human
civilization in The Beyond ever since. Corella is a rich world filled with
cultural and natural landmarks, a center for both trade and travel throughout
the region.
Physical Characteristics
A Terra-sized world orbiting two suns and graced with two
medium-sized moons, Corella is a rich planet with a varied and robust local
ecology and stunning terrain, including high mountain ranges and spectacular
colored sands that blanket deserts far from the three small oceans that form
the center of Corella's settled regions.
While imported species of flora and fauna dominate
Human-occupied regions, more than two-thirds of the land area and one entire
ocean basin are designated as parkland, devoid of permanent settlement or
industrial development, making ecotourism a major draw for visitors from across
the sector.
History
While Corella, founded in -1597, claims to be the oldest
Human settled world in The Beyond, it was in fact settled from Oberon, since
overrun by Aslan and renamed Htoleakh. Regardless, Corella is the oldest
continuously inhabited Human settled world in the sector, unless one counts the
Mal'Gnar, who were transplanted by the Ancients. Corella's colonizers were
dissidents from the Sindalian Empire. They set up a republic that saw itself as
the center of an interstellar league of like-minded worlds. Though the nature
of the Corellan League has changed over a period of 2700 years and the
government of Corella has become captured by special interests from the
oligarchic Great Houses, who are nobles in all but title, and the Consortia, a
group of multi-world conglomerates dominating League commerce, the world has
maintained a fairly free, peaceful society for most of its existence.
The four major League crises of -1237, -873, 420, and 742
had little direct effect on the Corella itself. Despite the League's changes in
size and form, Corella remains its cultural and political head. A greater
effect on the world's society was the Vardarian Acts of -306 which codified the
gradual shift in power to the Great Houses and Consortia, granting them
essentially monopolistic rights to certain industries including computing, shipbuilding,
power generation, robotics, and bioengineering.
Social Characteristics
With a long rich heritage and a picturesque homeworld,
Corellans are a justifiably proud people, but they display that pride with a
reserved confidence which contrasts with their less subtle Valhallan neighbors.
Corellan society is unequal, with the rich and well-connected members of the
thirty-six recognized Great Houses controlling, directly or through a proxy of
the professional management class, both government and corporate functions of not
just the world but much of the League. Entry into the management class is the
main hope of social mobility for the majority of Corellans, as only through
birth, marriage, or adoption can they hope to join a Great House. However, even
the management class comprises less than 1% of the population and within it, intergenerational
social mobility is as often downward as upward. The unequal distribution of
wealth is offset by a strong social safety net, guaranteeing a basic income,
healthcare, housing, and education to all citizens. While this social safety
net is a drain on the economy, it has helped maintain a peaceful and stable
society for more than 2000 years and is considered by most Corellans to be
their finest achievement.
Corellan technology remains the highest in The Beyond. While
not matching the sophistication of Imperial, Zhodani or Aslan science, it
nevertheless provides the basis for an economy supported by the labor of robot
and biological servitors. The later is somewhat controversial, as some activist
consider the commercial use of force-grown clones as a form of slavery, a
charge that a few even put on the use of advanced robots. However, most
Corellans consider the servitor underclass a justifiable price for their own prosperity,
and it places even the poorest Corellan citizen above the bottom of the social
hierarchy.
Garr (0714 D8679D8-4)
Home to more than half the human population of the Corellan
League, the world of Garr has had a long and complex history. In present times,
it is dominated by the Revelationist Congregation, an offshoot of the Jerimiahan
Church, which eschews unnecessary technology and conversation in favor of devout
service and large families.
Physical Characteristics
Garr is the most similar to Terra of any world in the
Corellan League. A temperate climate, standard atmosphere and six continental
landmasses offer a variety of ecosystems well suited for habitation and agriculture.
A single large moon crowns its resemblance to Terra, reinforcing the Revelationist
view that Garr is the promised "New Earth" awaiting the return of God's
Child.
History
Originally settled from Corella in -1535 and named Tatiana, it
was the first member world to join the Corellan League. Tatiana prospered as an
agricultural world for centuries, eventually establishing a stable society supporting
a population of tens of millions and interstellar levels of technology.
The Sack of Garrone (-402) during the Fourth Expedition
brought a wave of refugees to Tatiana. Though their homeworld was recaptured in
the Fifth Expedition, by then a generation of refugees had been born and grown
to adulthood on their adopted home. Within a century, the new immigrants
outnumbered the natives, and after Garrone fell again in -269 during the Sixth
Expedition, the newcomers, who had come to dominate the government, proclaimed
their world New Garrone.
Resentment by the original Tatianan population nearly led to
civil war, but instead, the Tatianans took revenge by allowing the settlement
of refugees from a religious schism on Jeremiah. The Jerimiahan Revelationist Congregation started
arriving in 705. The Revelationists emphasized large families and curt speech,
and within two centuries, they had become the largest population on the planet.
By 954, memories of old Garrone, long since renamed Stormhaven and independent
from the League, had faded and the High Council of Prophets had acquired more
power than the secular Republic, therefore only a small minority objected with
the High Council renamed the world to the monosyllabic Garr.
The Revelationists saw little need for advanced machinery on
a planet so well suited to humanity, and in a series of proclamations, encouraged
technology to fade away. As machinery failed, many descendants of the Tatianan and
Garronese emigrated to other worlds, but many more converted to the new faith. By
1100, the population of Garr reached four billion people, straining what the
low technological base could support, even on an ideal garden world. But the
Revelationists are more concerned with the coming "God's Breath", or
"Rupture of the Universe" in the standard Jerimiahan vernacular, than
such worldly matters.
Social Characteristics
The Revelationist Congregation dominates all aspects of
Garran life. All residents are baptized into the church after confirmation and
those who leave the church, or who are disqualified from membership because of
alien or even non-Solomani heritage, are expelled from the world or imprisoned
in camps until some refugee organization agrees to transport them.
The Revelationist believe that the Child (they do not use a
name or specify gender) will return to the flock on Garr when the "God's
Breath", defined roughly as a radical
change in the expansion rate of the cosmos, is imminent. At that time, only the
Chosen "Ones" will survive on the only world protected from the
Rupture. As a result, the Revelationists emphasize a large population and a low
reliance on any technology that will become unavailable when the rest of the
cosmos dissolves. The origin of the
practice of curt speech is unknown and unexplained, but it is prevalent
throughout society: "Not two words when one is clear; not two syllables
when one is fine" or as a more strict Revelationist would say: "Just
one word; just one sound."
Visitors to Garr are not forced to join the Congregation
unless they intend to stay, but they are shunned by members of the Congregation
and not encouraged to linger. Trade is minimal, with importation medicine and
export of handcrafted items being the mainstay of the sporadic economic exchange.
Kemlos (0616 B5679B8-8)
The world of Kemlos is a large moon of a gas giant in orbit
around a red dwarf sun. Home of the Kemlae, the world has been a member of the Corellan
League since first contact in -1531. It is the homeworld of the largest
population within the League. Kemlaen society is static, relying on a
hierarchical meritocracy that has brought both stability and the advantages of
a technological society. While active members of the League, the Kemlae are
non-interventionist and most members of the race are friendly, but uninterested
in travel beyond their world. Trade is limited to medical technologies and
entertainment systems, with traditional Kemlaen infrastructure providing the
basis of a pre-stellar economy.
Quatenon (0116 D8A6674-4)
Homeworld of beetle-like Aniyun, Quatenon is a tidally locked
world in orbit around an M1 V primary. The planet's nitrogen-methane atmosphere
covers the entire planet in an orange hydrocarbon haze and provides temperate
conditions despite being outside the standard habitable zone. The planet and
its inhabitants were surveyed by the Corellans early in their history and
peaceful contact has persisted throughout the League's existence. In theory,
Quatenon is a member of the League, but its inhabitants are happy with their
basic industrial "steam age" civilization and see little reason to
advance or to travel beyond their skies. Civilization on Quatenon consists of
dozens of city-states which have maintained a consistent culture for thousands
of years. Visitors are welcome to the world, but trade is minimal, as the
Aniyun believe they have what they need to be happy.
Valhalla (0618 A963844-B)
The world of Valhalla has the highest standard of living and
largest economy in the Corellan League. Settled from the Sindalian Empire in
-1407, Valhalla joined the fledgling Corellan League in -1398, but has seceded
twice and threatened secession many more times, often precipitating a crisis
within the League. Valhalla is a warm world with vast interior deserts. Its population
is centered near the shores and on the islands of its two oceans. A strong
democratic and pro-business tradition has persisted throughout the world's long
history, though significant ecological protections have limited growth and
industrialization on the surface. While not possessing the highest technology
in the League, Valhallans pride themselves as being the freest and most
prosperous people of the Sector, though technically, neither is true: Bundestag
is richer per capita, and many worlds are freer and more advanced, even within
the League. As a result, Valhallans are often seen as self-important braggarts
by their neighbors.
Utopia (0218 C855311-9)
The origin of the name of the world Utopia is assumed to be
ironic, but at first glance, the tropical world appears pleasant enough.
Well-placed continents moderate the temperatures and limit desertification,
providing much of the world with a climate of warm savannahs and rainforests.
Unfortunately, the large diverse ecology has led to the evolution of ravenous
predators and novel pathogens, both hazardous to human life. Two failed
colonization attempts, one in pre-Imperial times and another in the ninth
century, have left the planet off-limits to all but scientists and
thrill-seeking adventurers. A small orbital starport is operated by the
Geographos Foundation of Valhalla. It houses most of the world's permanent
residents and sponsors scientific and hunting expeditions to the surface, once
visitors have signed all the necessary waivers.
Ships
Excelsior Mark II Racing Yacht
The Excelsior Mark II is a ship built with a single
purpose: winning the Navarre Rally, an annual seven jump race between Corella
and Navarre. Designed by the famed Heraklion Yard for Milo Van Ulrik of House
Ulrik, it is a state-of-the-art replacement for the original Excelsior,
owned by Milo's father Rupert Van Ulrik and lost in 1087 after a presumed
misjump from 12 diameters above Hilkiah, Jeremiah's gas giant.
Completed in 1093, Excelsior II, as it is commonly
known, defeated its nearest rival by nearly three full days in its first Navarre
Rally in 1095, utilizing a combination of fast drives, rapid atmospheric
transits, fast fuel refining, and custom tuned jump drives. While Milo has not
repeated his father's rashness of jumping far too close to a planet with only
partially refined fuel, he has used every technological advantage and an expert
crew to win six of the seven rallies in which he competed, only prevented from
a perfect record by maintenance problems in 1102. Despite its focus on
performance, Excelsior II is among the most luxurious small yachts out
of Corella. Rumors that Milo has employed his ship for smuggling are entirely unsubstantiated.
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