Alternative Deepnight Revelation Ships Those of you who have participated in the Deepnight Revelation kickstarter might know me as the guy who makes editing and editorial remarks long enough to require two posts on this and other Mongoose kickstarters. I've certainly had some strong opinions on the ship designs presented therein, including the titular ship. But on my own "practice run" (or solo campaign, whatever you want to call it) of the campaign, or at least the fist several months of it, which barely crosses the Imperial border, I've noticed some operational issues, beyond my rant about not enough fuel processors on the big ship to keep up the pace. This involves the secondary vessels, which in this campaign includes eight 200-ton scouts, 16 60-ton pinnaces and 20 20-ton utility boats. Once the changes required to conform with High Guard rules are all made, they are all usable vehicles, and the campaign is playable as is, but for my purposes I'm g...
This is about the level of detail a subsector deserves: map, data, a summary article, 4 or so worlds in varying detail and a couple of related articles about government, ships or races. I'll at least put out the map and data for the rest of the sector over the next few weeks, plus what articles I complete. And yes, the deck plans for the Viper are done in Excel. The Beyond Subsector A: Mapepire System Data Hex Name UWP Remarks {Ix} (Ex) [Cx] N B Z PBG W A Stellar ---- -------------------- --------- ------------------------ ------ ------- ------ ...
The Beyond Subsector B: Liberty Hall System Data Hex Name UWP Remarks {Ix} (Ex) [Cx] N B Z PBG W A Stellar ---- -------------------- --------- ------------------------ ------ ------- ------ - -- - --- -- ---- ---------- 0905 Fraldon B100234-B Lo Va { 1 } (B11-1) [1367] - - - 523 9 NaHu G8 V ...
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