The Beyond Subsector D: Marrakesh System Data Hex Name UWP Remarks {Ix} (Ex) [Cx] N B Z PBG W A Stellar ---- -------------------- --------- ------------------------ ------ ------- ------ - -- - --- -- ---- ---------- 2507 Cirat B655695-A Ag Ga Ni Co Tu Sa { 2 } (955-1) [9899] - S - 713 8 CsIm K1 V 2601 Midway B511323-A Ic Lo { 1 } (B21-2) [441B] - - - 212 6 NaHu D 2602 Thrape C201211-A Ic Lo Va { 0 } (811-1) [2269] - - - 402 11 NaHu M1 V 2604 Ghaehaah C634556-9 Varg4 Ni Tz { -1 } (A41+2) [8438] - - - 631 10 NaHu M3 V 2608 Marrakesh B8769D9-8 Hi In Da { 2 } (B8E+1) [AB67] - - A 412 9 NaHu K2 V K9 V 2705 Agunvall
Alternative Deepnight Revelation Ships Those of you who have participated in the Deepnight Revelation kickstarter might know me as the guy who makes editing and editorial remarks long enough to require two posts on this and other Mongoose kickstarters. I've certainly had some strong opinions on the ship designs presented therein, including the titular ship. But on my own "practice run" (or solo campaign, whatever you want to call it) of the campaign, or at least the fist several months of it, which barely crosses the Imperial border, I've noticed some operational issues, beyond my rant about not enough fuel processors on the big ship to keep up the pace. This involves the secondary vessels, which in this campaign includes eight 200-ton scouts, 16 60-ton pinnaces and 20 20-ton utility boats. Once the changes required to conform with High Guard rules are all made, they are all usable vehicles, and the campaign is playable as is, but for my purposes I'm g
Deepnight Alternative Secondary Vessels: Part Two - smallcraft Deepnight Revelation carries a total of three dozen smallcraft: 20 20-ton utility boats and 16 60-ton pinnaces. I don't care for them much, so here are mine. General comment: None of the original smallcraft were armed. I mean, I'm not expecting a fleet of fighters here, but we are going off in unexplored space facing a potential hostile entity, and that's just the main mission. So at least give them a fixed mount and put a laser on it. First, the utility boat. I did a smallcraft for The Beyond called the Mule, an overly equipped do-it-all tiny craft that I thought was a lot of fun. For Deepnight, I've made a variation of that design, a little less extreme, but usable for all the odd jobs in and around the main ship. My issues with the boat in the campaign are numerous: Aerofins are a 5% luxury it doesn't need; it doesn't have enough cargo capacity to carry any of the vehicles
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